Recent Features

Complete Rift and Grift Monster Progress % Values
Monsters are worth very different amounts of progress to the bar in or , and the types of enemies you get can greatly influence your clear times. I notice this all the time when I’m doing speed runs; sometimes I’ll get a nice dense Rift, mow through a ton of monsters, think I’m doing great, […]
Guest Article: D3X2 @ Gamescom 2015: Xiansai + Wizard-Necromancer?
We recently offered up Nobbie’s speculative article about D3X2, with his thoughts on the likely setting (Skovos) and 7th class (Druid/Amazon hybrid). Today he’s back with more on that topic, with alternative possibilities for the setting of Act Six and the new class. First off, he’s got some interesting theories about when the announcement might […]

Lower difficulty button to be removed from ROS Hardcore

Posted 28 Jan 2014 by

As covered before, The lower difficulty button can cause a bit of a problem in Hardcore as it can diminish any challenge quite easily. Thankfully blizzard was listening and it should be remedied in the next patch.This comes to us courtesy of Grimiku:


This subject was recently visited again by the developers, and they’ve decided to remove the Lower Difficulty button from Hardcore mode in the next beta patch. This shouldn’t change the feature at all in Normal mode, though. I’ll be sure to keep an eye out for your feedback about this decision, so please be sure to let us know what you think. Thanks!

As hardcore is near and dear to my heart I’m happy to see this change. Getting caught in a tough fight and making it out can be exhilarating, and not making it out can be heartbreaking. What evokes emotion is pausing when things look rough and dropping it down to a level of ease. I am happy to see this go and look forward to some close calls in ROS.

What are your thoughts?


Tagged As: | Categories: Diablo 3, Game Features, Grimiku, Hardcore

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