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Greater Rift Changes Coming: Less RNG, No Conduit Pylons?
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]

Kevin Martens and Josh Mosqueira Video Interview

Posted 23 Oct 2011 by

A new video interview with Kevin Martens and Josh Mosqueira has been posted by the guys at Destructoid discussing the game. Interesting bit in this about the console version where Josh mentions that the team currently  comprises of three people and they are trying to build the best console team possible at Blizzard. According to Josh, the ‘console team’  are actually working on the PC version right now to get the game done and dusted. At this rate you probably won’t see a console version for a couple of years, but who cares right? We want the PC version now!

Thanks FMulder for the tip.