Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
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Josh Mosqueira: Reaper of Souls Beta Test May Start This YearPosted 23 Aug 2013 by
A new Josh Mosqueira interview from Gamescom with Korean site Players Cut, in which he answers numerous short questions with a yes, no, or maybe. Most of them are technical stuff about the story and lore, but more general topics came in halfway through and the one that everyone’s going to seize on Josh’s reply to a question about the Diablo 3 Reaper of Souls beta test start time. Here’s the exact quote of that one, which you can hear at 7:33 in the video:
Before anyone gets too excited, note that “hope” does not equal “it will happen.” Also note that the interviewer didn’t say “Public beta.” Game developers generally begin beta tests on internal servers with only a few employees playing. They gradually expand to include more internal testers, then friends and family, then some media and other connected types, and finally go “public” and when they begin to really scale up the number of testers. So the RoS beta could indeed get underway this year, but not get to the public testing phase until well into 2014.
Still, it’s good news that they’re even far enough along to think about starting up the Beta! Here’s the full interview, with more transcript below:
Most of the questions in this are very technical stuff about lore and story, and Josh seems to really enjoy them. Probably it was nice to get a change from the usually run of general questions, and I thought it was nice to hear more about the story and the lore, even if that’s not my main area of interest.
The following are paraphrases of most of the questions Josh answered “Yes.” to. There were at least a couple of dozen others that got “No.” replies, and many more “Maybe.” answers, some of which Josh’s reply appeared to mean, “Yes, but I’m not going give out that information yet.”
Josh said yes to the following:
In the cinematic, Tyrael’s sword wouldn’t hurt Malthael, the former Angel of Justice, which implies that Malthael’s behavior is just and righteous.
There’s a new historian in D3X, taking the lore-explaining role we saw filled by Cain and Abd al-Hazir in D3C.
The Pandemonium Fortress will loook very different in D3X than it did in D2.
The Crusader has a stronger spell than the Paladin.
The Warrior class from Diablo 1 was an influence on Crusader’s design.
The Crusader’s Wrath resource is different than Barbarian’s Fury resource.
Reaper of Souls has the same PC requirements as D3C.
Exact quote on this one: “I hope that Blizzard can put up the first beta test of Reaper of Souls within this year.” Josh, “Yes.”
Much more info about RoS will come at Blizzcon. Yes yes yes.
I want a Josh Mosqueira monster as an Easter Egg in in RoS so I can knock it down? Yes (says Josh).
Josh spoke more in a question about how the Crusader and the Paladin differ. Summary of his reply: “The Crusader and Paladin are from the same order. While the Paladins traveled West to spread the Zakarum faith, the Crusaders are an elite order within the Paladins. Individuals are chosen to become Crusaders if they demonstrate a stronger capacity to embody the power of the Paladin. The Crusaders splintered off to form their own sect within the order. One cool lore bit is that there’s only a fixed number of Crusaders. Each one of them takes on an apprentice, and when the Crusader falls their apprentice takes the shield and role of the master, and choose a new apprentice to follow him/her.”
Beta news = excite? Anyone really into the lore who wants to listen to the first 5 minutes of this one and break down any new revelations to the rest of us? Thanks to Mark and Nobbie for the news tip.
Update: I tacked on a vote because why not?