Jay Wilson Talks about Inferno and More
Posted 14 March 2012 by FluxDiablo 3 Game Director Jay Wilson has kept up yesterday’s Twitter activity with a bunch more tweets today talking about interesting game details. Here are the tweets, with a couple repeated from last night since they started the conversation.
from start to finish? –StanGe205
oh hell no. Act 1 only, and not even all of it. –JayWilson
What classes did you play/play with? –xAndrewGilesx
Wizard, Wizard, Witch Doctor, Monk. I was one of the Wizards. –JayWilson
any reason for the wizard choice? Favorite class per chance? –HCXAnth
Melee classes tend to be my favorites, but I wanted good CC options for this session. –JayWilson
I tend to play the classes with the gender we announced them with, so female. –JayWilson
Hi Jay, can you name one extremely deadly monster attribute combination on an Inferno rare mob or champion pack? Thanks! –diabloiii_de
fought a vortex/Waller/illusionist/molten combo today that kicked a lot of ass. –JayWilson
Did any awesome lootz drop?
–ericbachour
Wyatt got a pretty ridiculous hammer.
–JayWilson
More! I’m so damn intrigued by that monster affix combo you posted…is 4 a standard for inferno? –@BHarrisII
yes. The number of affixes on rares and champs steadily increases at higher levels. –JayWilson
Sounds like they were deep into that “deep and engrossing” combat that we’ve been promised we’ll see after the Beta content. Bonus points to our writers Xanth and Azzure for spurring Jay on with some of the tweets quoted in this series.






Video or it didn’t happen.
Wyatt has Schaefer’s Hammer ?! >:D
Twit the damn release date!
He’s just f*cking teasing at this point.
Freakin’ ball buster! Gib rilis dayte!
Why play Diablo 3 if you can read JW talk about it! So much fun!!! In fact! Dont release the game, just write a book about how awesome and fun it is to play!! So much better!!
@Angryrobotics Great… now how about working on making the game instead of playing it. There’s still that huge PvP section that needs work.
@ScorchHellfire Playing the game is an essential part of making it. Great games are played as much as they are made.
What made his co-op play so ‘epic’?!? Were they sitting around scarfing down bowls of his chili?
Release date talks; stories about walk…
Given up on release date? anychance of a new wallpaper to keep us quiet -.-
No wonder they are taking so long to release the damn game when they are playing half the time.
I take this as a sign that they are now being held up by distribution/marketing.
Or network infrastructure. They just recently started getting the servers ready for EU/Korea. Most developers/designers are useless when it comes to that stuff. Though its not like they don’t have other things they could be working on for after release patch…
Infrastructure’s generally a different set of guys than the normal development team. They’re more IT than programmers.
Right, that’s exactly what I just said…
Ah god, the teasing! It’s inhumane and torturing!