Jay Wilson steps down from Diablo 3

Posted 17 January 2013 by Xanth

Seven years ago DiabloWikiJay Wilson took the helm of Diablo 3 and today he is stepping down. He took to the forums to address the fans( both viriolic and adoring) and let them know first hand. From the sounds of it he will remain with Blizzard, and his job is open for everyone who thinks they could do it better(time to put up or shut up!). Jay’s goodbye and more after the bump.
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Hey everyone, I wanted all of you to be some of the first to know that I’ve made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it’s been one of the most challenging and rewarding periods of my life, I’ve reached a point creatively where I’m looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it’s what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn’t going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won’t be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn’t be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We’re looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I’m proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game “when it’s ready.” While we’re not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn’t mean we always make the right decisions, but if we made a mistake then I feel we’ve made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III’s itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we’ll continue to play, debate, and improve Diablo III, as we’ve done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I’m leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.You are the most passionate, dedicated group of gamers a designer could hope to have.

I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.–Jay

I wasn’t expecting this when I jumped on to twitter this afternoon but I’d be lying if I said I wasn’t too surprised. We’ve seen DiabloWikiWyatt Cheng take the helm on the patch previews and Jay take a more silent role. Jay had a rough hand dealt to him, pleasing everyone who loved Diablo 2 fondly while creating something new. The game has matured after those early mistakes, and is developing into something I have a hard time prying away from. Love him or hate him Jay helped get Diablo 3 out there, out of whispers and hopes for a future announcement. It may not be amazing yet but it’s on it’s way. So let’s raise a glass to one of the men who made it happen, log in and kill some monsters, and wait to see who steps up to take the game to the next echelon.

What do you think of Jay stepping down? Sound off in the comments below!

Tagged As: | Categories: Blizzard People, Diablo 3, Jay Wilson
  • Regardless of the actual scope of Jay’s responsibility for the “final” product, Jay is the human face of the force that D E S T R O Y E D my favorite franchise of A L L T I M E. I will never, ever forget or forgive that. If there were forces behind him that in fact pushed him to make all the wring decision, he should have kept his integrity and be like “no, can’t fuking do it the player base”. I highly doubt this was the case. More likely Jay was so full of himself, he didn’t giva a fuk about what other ppl think, and then he doubled it. So fuk him. Fuk him for ruining the game I wanted to play ever since I was 20. I really doubt anyone can beat that.

  • Na Na Na Na, Na Na Na Na, Hey Hey Hey, GOODBYE !!!

  • Don’t let the door hitcha!

  • The cardinal problem here, I think, was that everyone at Blizzard – from the higher ups to the finance folks to the devs thought that Diablo is just “too big to fail”. They most likely thought, no matter what we cook up now around the RMAH, it will be accepted by the crowd because it’s – Diablo.

    The game was not only unfinished upon release, it was worse. The new end game – Inferno – was a fiasco because it was brutally hard without godly equipment (from the AH). There wasn’t even the slightest hack & slash feeling, the game failed miserably in its core department. SOMEONE from the team should have stood up and said “Hey folks, this is complete BS!”, but they kept quiet. I leave it to your imagination why no one issued a veto, except that “loser” Brevik.

    So, the damage is done, yes, but it can certainly all be fixed in a complete overhaul, incl. the patches which have been released so far. The first expansion would be a perfect opportunity for that.

  • I honestly don’t know if Jay was truly responsible for the disappointing state that D3 is for me. It went the wrong direction from previous titles and just has nowhere near the longevity that I had wanted for in the game. In my eyes, it only has one way to possibly go, so change can’t hurt regardless if Jay was responsible or not for it’s current state.

  • I just hope the new director works a bit faster and isn’t afraid to throw some crazy **** in there. Honestly, bringing the Mystic and Talisman back would be a HUGE step in the right direction. If you’re not touching itemization, AT LEAST give us more stuff to collect and ways to customize our gear.

  • I laugh at all the retards that blame Wilson for every flaws D3 had and has. And even if it was all his fault, throwing **** at a human being just for a VIDEOGAME is beyond ridiculous.

    But hey, people need to yell at others just to feel better about themselves.

    Farewell Jay, wish you the best of luck.

    • I hear that people yell at others in this situation because of someones ineptitude is embodied in the entirety of this title. It doesn’t make anyone feel better about themselves at all. I’m sure that there might be a few losers throwing themselves a high-five while alone at their desk because of some supposedly clever zinger that wrote out, but most would feel better about a decent game.

      Blizzard did what they do best, the hyped the **** out of this game and gave a decent beta. The delivery was a piece of **** though. I don’t know how they managed to take everything people loved about Blizzcon info out of the game months before release and think that it was acceptable. Blizzard has been watering down all of their titles vainly attempting to cater to the broadest spectrum available for pure monetary gain. They should instead make a title that stays true to its nature, as their past titles were, and keep their niche of customers because of the quality. Once you cut things to make everyone happy, most aren’t happy and those that are, are only happy about a few things. If it wasn’t for deceitful hype and the name “Diablo” this game might have sold a million copies, but the title and hype made it an instant purchase for even me without a moments thought for waiting on the reviews. I now know better.

  • Thank god for this. He did not understand the Diablo franchise. I remember when somebody asked him about /players x and he had no idea that had been a feature of Diablo II. I knew then that we were in deep trouble.

  • What do you guys say to a diablo 2 dev becoming the new diablo 3 lead?

  • Blizzard’s response? “…going soon”