Jay Wilson steps down from Diablo 3
Posted 17 January 2013 by XanthSeven years ago
Jay Wilson took the helm of Diablo 3 and today he is stepping down. He took to the forums to address the fans( both viriolic and adoring) and let them know first hand. From the sounds of it he will remain with Blizzard, and his job is open for everyone who thinks they could do it better(time to put up or shut up!). Jay’s goodbye and more after the bump.

Hey everyone, I wanted all of you to be some of the first to know that I’ve made an important decision about my future, and how that decision will affect the future of Diablo.
I recently celebrated my seven-year anniversary working on Diablo III, and while it’s been one of the most challenging and rewarding periods of my life, I’ve reached a point creatively where I’m looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it’s what I feel is right.
The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn’t going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won’t be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.
To that point, you shouldn’t be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We’re looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.
I’m proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.
I know some of you feel we fell short of our promise to release the game “when it’s ready.” While we’re not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn’t mean we always make the right decisions, but if we made a mistake then I feel we’ve made an exceptional effort to correct it.
This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III’s itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.
Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we’ll continue to play, debate, and improve Diablo III, as we’ve done with every Blizzard game.
To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I’m leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.You are the most passionate, dedicated group of gamers a designer could hope to have.
I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.–Jay
I wasn’t expecting this when I jumped on to twitter this afternoon but I’d be lying if I said I wasn’t too surprised. We’ve seen
Wyatt Cheng take the helm on the patch previews and Jay take a more silent role. Jay had a rough hand dealt to him, pleasing everyone who loved Diablo 2 fondly while creating something new. The game has matured after those early mistakes, and is developing into something I have a hard time prying away from. Love him or hate him Jay helped get Diablo 3 out there, out of whispers and hopes for a future announcement. It may not be amazing yet but it’s on it’s way. So let’s raise a glass to one of the men who made it happen, log in and kill some monsters, and wait to see who steps up to take the game to the next echelon.
What do you think of Jay stepping down? Sound off in the comments below!






Let this be the start of a new (old) era please!
want skillpoints back!
please no skill points. please!
they should make a pool “who wants skill points back”. I do, for sure.
I second that.
I think Blizzard will have “Rob Pardo, he was game director for D2..
I hope this marks a change in the direction Blizzard wants to take D3 from now on.
A bit off topic, but as I was going through the comments in the battle.net thread, I keep noticing people mentioning a guy called Kripp and how blizz should hire him for D3. So I did a search on youtube and turns out that this Kripp guy predicted Paragon levels and even the 1.07 PVP patch way back in July. Amazing!
ZOMG! Well, if those are not full qualifications to get hired like THAT then I don’t know what ARE!
wow. did not expect that. I still think it was a good game he made that is now just getting better.
Good luck, and I hope for the best for D3.
I wonder what Blizzard title he will be working on next.
Stumbled upon this Jay-Meme while reading the reactions on different sites/forums
http://i47.tinypic.com/162645x.jpg
I don’t understand why he gets so much heat for having a favourite class???
I think mostly people just looking for an excuse to break his balls…
That said, the Barb class is the only one with a build that’s clearly unintended in the design and so OP that it’s arguably broken, and it has not been nerfed or fixed in patches while other not nearly so powerful builds for other classes have been. Thus the game director favoring that class does have some relevance.
I would say the CM Wizard was an unintended build as well. Why design/place ridiculously long cool-downs on all defensive skills with the intent of not allowing said skills to be spammed, forcing said skills to be chained in rotation, only to have a passive skill that completely undoes/obliterates the entire design… allowing everything to be spammed at-will.
I’m sure the intent for CM was to reduce the 9 to 15 second cool-downs by a few seconds, not completely eliminate them. But they didn’t test their game.
Remember back in d3 beta the discussion about fast vs slow weapons? Wyatt came out to post on the issue saying something like:
Slow weapons generate resource slow, but spend it slow, fast weapons do the opposite. So it’s ok.
People seemed generally satisfied by this (me included). Over minutes of play, the pro/cons balanced each other out. However, things change at level 60 once all skills unlock.
Evidently, the devs got it wrong. CM wizards and wrath barbs have another resource they are considering – time. The way the cm and ww builds work are imbalanced because of the way they reset and extend abilities by cramming in a certain number of hits per second. There is a clear imbalance in weapon selection for these builds.
How they can fix these builds now I do not know. They would need to find a way to balance skills to remove or normalize time as a resource. These builds are imbalanced in terms of damage and survival. But devs have said before, they want there to be ways to break the game, so I guess we are stuck with them. Maybe more tweaks are planned to make more game-breaking builds possible?
These two are quite obnoxious though, especially the cm wizard.
Note how he says he’s celebrating his seven-year anniversary. This guy joined Blizzard in 2007. What a guy… A Battle.net forum member was banned for abuse for pointing this out. So take care.
I think if Wyatt Chang was going to take over – it would’ve happened w/o “opening the position to the masses.”
Either Wyatt doesn’t want the helm – or he [or others at blizzard] feel he’s not cut out for the role. Which is fine, right? It’s a tough position to be in. Kinda reinforces the amount of pressure folks in Wilson’s position were faced with. Look at Dustin Browder for example. This could’ve easily been him. But luckily SC2 did ok (albeit a lack of good battlenet community support is still lingering).
It probably sucks for Jay. But in all fairness I think a new face will breath new life into [hopefully many] expansions to come!
-Floyd
My guess is HR requires new positions to be open and available to the masses.
Doesn’t mean they don’t already have someone in mind.
Shows how passionate he was about the Diablo franchise…