Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Jay Wilson on Special PvP GearPosted 1 Dec 2012 by
Jay’s continued with his reanimated Twitter activity, and he even answered a couple of Diablo questions on Friday.
There is no specific PVP gear, only gear good for PVP depending on your build. –JayWilson
Any chance we will get the gauntlet cursor back as an option? And an option to turn off the red target outline? –Avushb
No plans. We feel targeting suffers without the outline. Gameplay first. –JayWilson
I heard some fans annoyed by the second one, with Jay still doing that, “We know best how you should play the game.” attitude that got us a D3 upon release that was hugely panned and whcih necessitated a frantic few months of patching to get the game into an acceptable state. So yeah…
As for the PvP gear question, the forum thread the guy linked to doesn’t have enough detail to sink your teeth into. It just suggests that players craft their PvP gear. Okay, great. What does that mean? You can craft gear now, but no one does since the cost is much too high for the very low potential for a good item to result. So what’s the suggestion to fix it, not for PvM gear, but for PvP gear? New recipes? What would “PvP gear” have for stats that PvM gear doesn’t? Special PvP-only mods? What would those be?
That’s a good issue for discussion, actually, and I’ll put it on my “write an article about this” list.
On Jay’s reply though… as is often the case with Twitter-length replies, it’s kind of unclear. Of course there’s no PvP-only gear in the game, just as there’s no PvM-only gear. You can wear what you like. Obviously some stuff will be better for PvM and some better for PvP, though we can only guess at the PvP type for now, since we don’t know the rules under which D3’s PvP will be conducted. But just because there’s no PvP gear in the game now doesn’t mean there won’t be someday. I’ll be surprised if there’s ever any gear that’s somehow prohibited from use in PvP or in PvM, but I’ll be even more surprised if we don’t see gear that becomes hugely popular/useful for one or the other.
Certainly some skills and rune effects will follow that path; something like Ancient Spear seems almost expressly designed for PvP, or at least it’s failed to become useful for PvM.
Do you guys have any other nominations? Skills that are not very useful in PvM but that you think will be awesome for D3’s hypothetical PvP? Or items or item mods that will be much more popular in the Arena?
I’m just speculating, but I continue to think that defensive skills, healing skills, escape and CC skills, etc, will be much more essential in the Arena than they are in PvP. Currently, it’s a rare softcore characters who uses a shields or spends much time worrying about vitality or block percent or dodge, etc. I bet that’ll change come the Arena, since other players aren’t as dumb and predictable as monsters, and you’ll need a lot more margin for error to succeed when your deaths are counted against you.