Recent Features

Video History of Diablo I and Diablo II + Bliz North Controversy
Moldran has created a video history of Diablo I and Diablo II, with game visuals and narration of events. It touches briefly on the developers and ARPGs in general, but focuses mostly on the games and gameplay, including memorable game encounters like The Butcher and the Secret Cow Level, but also the major problems like […]
Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]

Jay Wilson is Game Director of an Unannounced Blizzard Game

Posted 22 Jan 2013 by

In his farewell post Jay Wilson said that he was moving to another project inside of Blizzard. Most of us assumed he’d be working on Titan (or something else more secret), but also assumed he’d be a team lead or developer of some sort, but that he would *not* be a Game Director again. I thought that Jay wouldn’t want the constant publicity and PR headaches, and that Blizzard wouldn’t want him to be the public face of another game after the decidedly rocky first year of Diablo 3.

Well, according to the newly-updated description on his Twitter account, we were wrong.

Game Director @ Blizzard on an unannounced game. I like games, especially Blizzard ones, and anything that has the word ‘Warhammer’ on it.

That description formerly said “Game Director for Diablo 3…” so the only thing that’s changed is the “unannounced game” part. Given how many of you guys seem to feel that Jay is personally responsible for anything and everything that you find unfulfilling in Diablo 3, I almost hate to ask…. but what do you think of this news?

I’m surprised that Jay wanted to be a Game Director again, given all the headaches and responsibility that entails. As Elly and me talked about on the podcast, it seemed like Jay just wanted to get back to working on a game and doing design and development stuff, and to be out of the public eye, to not have to constantly jet off to do Asian press tours, and to not be the person blamed for everything. Clearly he’s got more appetite for suffering than any of us imagined.

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