Jay Wilson from Leipzig #3

Posted 22nd Aug 2008 01:27 AM by Flux

Eurogamer has posted a transcript of their sitdown with D3 Lead Designer Jay Wilson. The interview has an interesting beginning, with Jay talking about his D1 and D2 play experiences, and how those translated into his design goals for D3. The interview also touches on innovation in D3, the isometric perspective, story focus, as well as a mandatory mention of the art design controversy. Here’s a quote, with an interesting tidbit about bosses dropping sustaining health orbs mid-battle.

Blizzard Quote:
Eurogamer: I guess this is where the influences you’ve mentioned from enemy design in Zelda and World of Warcraft come into play…

Jay Wilson: Or God of War. Games like that are some of my favourite games. It would be far more interesting if we could have a boss monster that wasn’t just a giant sack of health that deals out ridiculous damage. We’ve got monsters that drop health at percentages of their damage, we also sometimes spawn monsters that are just there basically to drop health. Even there: if you have a boss that just walks around and hits you, and a bunch of smaller monsters that continually spawn and generate health, that’s already a far more interesting fight than you ever got in Diablo. And that’s just the bear minimum of what we can do.

And then on the role-playing side, we’ve been focusing on more story. We want people to be able to ignore the story if they want, but we still want there to be a denser story, we want there to be a lot of scripted events that support the story, we want the story to be better formed and more interesting. Plus we want there to be some elements that allow players to feel like they’re in a role-playing game. I think that one of the differences between Blizzard North and what we sometimes call Blizzard South is that Blizzard South, led by our creative director Chris Metzen, is just a little bit more story-focused. That’s not a knock, but it can’t help but be something that gets into the game now, because it’s also a value that I have.

Remember that you can read all Diablo Interviews, Previews, Blue posts and Panels from the Diablo 3 Media Coverage.




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Knight_Wolf
Posted 22, Aug 2008 03:07 AM
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Very nice interview, i like how he talked about the Art team going through the different art iterations and reaching this current art style at the end, it wasn’t like they woke up one day and decided "come one fellows, let’s make D3 look like this" XD

I also share his thoughts about the bosses in previous Diablo games, they were just HP bags that deal lots of damage, there was nothing unique or engaging about fighting them, glad to see they are working on making it more interesting, can’t wait for Blizzcon ^_^

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Kunzaito
Posted 22, Aug 2008 08:47 AM
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The more I read about it, the more excited I am for the new health system and battle strategy. Definitely an improvement, I expect.

I’m also coming around on the art - I was one of the people who thought D2 strayed a bit far from the original artistically, but it’s not helpful to just try to replicate something you love. I will give it a fair chance and I expect to be impressed!

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Cymril
Posted 22, Aug 2008 10:05 AM
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I like how he mentioned the isometric camera.  It’s one of those things that’s incredibly minor, but can have a huge impact on a game.

One of my major complaints with Mythos was the fact that the ability to zoom the view out as far as you could benefited gameplay by allowing more viewable area, it also made you feel less connected to your character, who was just a distant smudge at that distance.  Zooming in eliminated that feeling, but effected gameplay because you weren’t seeing as much as you could.

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Risingred
Posted 22, Aug 2008 10:17 AM
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I agree on the isometric camera, but a part of the interview was kinda meh. I don’t care for controlling difficulty by impacting player movement. In fact, that’s what makes World of WarCraft not at all fun. One could hope that they’d "get it right" but there is no getting that right; top-to-bottom it’s a lame game design choice. I’m still anxiously awaiting the game though.

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Mizantrop
Posted 22, Aug 2008 06:00 PM
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Best interview I’ve read from Jay so far. Shows that with the right questions you can get some good answers.

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