Almost everyone on my friends list and in the IncGamers HC West clan is playing Seasons now, so conversation has been focused on that reality. How long will Season One last? Are Seasons going to run a consistent amount of time? How much warning will we get before one ends and the next one begins? […]
Checking the blue tracker today and a reply from Lylirra caught my eye. I thought it would make a good topic for a vote, so I read over the first ten pages, tabulating how often specific complaints came up. Of course more replies treated the “single biggest issue” part like old people treat the “ten […]
- Anything Goes D2 Lounge!
- Dislike option on Facebook
- Etdlahq Memorial Bar - your shelter from forum…
- Disney Buys Lucasfilm - Episodes 7-9 on the way.
- Additional Legendary Gems are Coming!
- You must install diablo 2 before installing LOD
- Nephalem and Greater Rifts that can not be completed
- [1.13d SC FAM FTS] ISO list
- BobCox2's OTF Taco and Burrito bar - The Cause of…
- A "Could Be Useful" Amulet - Item Find Thread August…
- Post and discuss your pets
- Your spawn rate of treasure portals
Jay Wilson Explains Poison Damage in Diablo IIIPosted 6 Apr 2012 by
Poison damage works much differently in Diablo III than it does in most other RPGs (such as Diablo 2) and Jay Wilson took some Twitter time to try to clarify things.
Poison in D3 does not act like D2. It’s not a guaranteed dot. If a skill has a DoT reapplying refreshes duration unless noted. –JayWilson
with that said, is there a way of increasing the chance to poison the target or is there just a set % to poison? –sebducker
there is no ‘chance to poison’. If you hit, you hit.
so basically the target will only be poisoned by one poison effect,the one which does the most damage for the longest period? –sebducker
So, no DOT. Some skills have DOT mechanics, and some of those skills use poison damage, but poison damage does not DOT by default. –JayWilson
I’ll repeat: poison damage does not work like D2. It does not apply a persistent effect, it’s a type of damage like fire or holy. –JayWilson
I suppose this is simpler, with poison just another type of damage, and not one that works in some special different way than all the others as it did in D2. I can also remember how hard it was to calculating poison damage D2, once you had multiple sources of poison adding DPS, stacking or resetting the duration, etc. That said, it seems weird to rethink it now, since the whole concept of poison is that it takes some time to hurt or kill, whether in real life or video games.
Note that Diablo III has (or had, who knows how things have changed recently) a Disease type of damage which dealt DoT while also adding a reduced damage debuff. (Both Poison and Disease are mitigated by a character’s poison resistance.) Also note that poison damage is often called “Acid,” such as from the WD’s Acid Cloud skill. Confused yet?