Jay Wilson Exclusive Part VI: Lightning Round

Posted 14th Oct 2009 11:01 AM by Flux

Here’s the sixth and final segment of our exclusive interview with Diablo III Game Director Jay Wilson. This one presents the “Lightning Round” questions (a few of which were presented in previous installments), plus one question about game controls that I’ve been saving for last, since I’m going to rant about/after it. The full interview transcript will be posted on Friday, with every question in the order in which it was asked.  Check out parts One, Two, Three, Four, and Five if you missed any of them, and join in the always-juicy post-interview comment conversation.

Thanks to Bashiok, Ryan, and everyone else from Blizzard PR who helped make this interview a reality, thanks to Jay for giving such good replies to our questions, and thanks to all of you guys for submitting excellent questions and joining in quality discussions of the interview presentation. Knowing there are so many fans eager for more info and ready to soak it in is what keeps us working hard to post the best Diablo 3 content anywhere.


Diii.net: These are the lightning round questions. These are a bunch of quick topics that you’ll probably say no comment on. If you can’t give any new information on them just say pass and I’ll go on to the next one.
Jay Wilson: Okay.

Diii.net: Fifth character.
Jay Wilson: Pass.

Diii.net: PvP?
Jay Wilson: Uh… we will have PvP in some form. And we’re working on it now, and it’s pretty awesome, and it’ll get announced at a future date.

Diii.net: Are we going to see any large info releases before next year’s blizzcon?
Jay Wilson: *pause* I dunno. That’s a question for Ryan. (The PR guy.)

Diii.net: Mercenaries?
Jay Wilson: Like hirelings?

Diii.net: Yeah. In the past you’ve said you want to do more with Hirelings in D3, but you’ve not given any details on them yet.
Jay Wilson: I can’t give any details on those yet.

Diii.net: Guild support online?
Jay Wilson:Um… we don’t really know yet. We’re not working on battle.net yet.

Diii.net: Respecs. Cost, gold mechanism, any specifics?
Jay Wilson: We will have respecs. We haven’t determined the mechanism yet, but we’re definitely trying to do something different than a wholesale pay a token price and get all your skills back. We want to have a higher price than that.

Diii.net: Gambling in the game?
Jay Wilson: *pause* Undecided.

Diii.net: What percent are you complete with the entire project, or any of the individual acts.
Jay Wilson: Now that’s a sneaky way to try to figure out what our release date is!

Diii.net: *laughs* Oh I know that already. I’m just trying to get a percentage now.
Jay Wilson: No, we don’t really measure percentages. We don’t really know.

Diii.net: Do you plan on allowing voice support in game?
Jay Wilson:Uh, probably. Well yeah, I think that’s one of the core features Battle.net said they’re going to support.

Diii.net: Are there going to be different character titles for completing difficulty levels or quests or other such things. 
Jay Wilson: Wow, that’s a cool idea. *sincerely* Uh… I don’t know?

Diii.net: People are wondering about the single player save state. If it’s going to save the entire world as is, like Diablo 1 did, or if it’ll just save your progress and reset everything else, like Diablo 2 did?
Jay Wilson: *pause*  Uh… no comment.

Diii.net: Weapon switch hotkey?
Jay Wilson: No. We took that out.

Diii.net: Oh, I loved that feature in D2.
Jay Wilson: Mostly we took it out because the only examples we could come up with of how people used it were somewhat exploitive. Most frequently people used it by accident and wondered where the freak my weapons went. So it didn’t seem a useful feature for anyone but a very small portion of the audience that used it to swap items for magic find purposes, which seemed not a great super fun reason to swap weapons. There were probably some other uses, which I’m sure I’ll be reminded of in the forums.

Diii.net: There were a lot of specialized builds that found it essential to use two sets of weapons. Hybrid Amazons, chiefly. Used a bow and also a javelin/shield.
Jay Wilson: Yeah.


Rant time: Okay, so no weapon switch hotkey. About that, I’m unhappy. In a back broken by one too many straws sort of way.

I have so far approved, or at least tolerated, all of the unnecessary and largely deleterious, training wheels-style changes to the controls and belt interface in Diablo 3. Thus far Blizzard has told us that the D2 hotkeys were bad because players couldn’t see where they had all of their hotkeys mapped. And they’ve committed to making D3’s controls much simpler and more visual, and are in fact designing the game so we won’t *need* to quickly access more than 5 or 6 skills. (Which we’d better hope they succeed at, or it’s really going to suck having to learn to open the skill tree and drag out a skill you need to cast in the next 3 seconds to avoid death.)

And now we’re told that we can’t have a weapon switch hotkey, a feature that vies with running for the single best improvement made from D1 to D2. Why? Because some players used it intelligently and cleverly, to improve the performance of their characters. A few uses: +magic find for boss kills, +skills for casting warcries and summonings, alternating ranged and melee weapons, alternating 2H with 1H/shield for dangerous situations, to cast oskills found only on special weapons, to hold a weapon your character couldn’t use yet, or simply for extra item space. You know, making use of the game controls in an intelligent, skillful manner. It’s almost as if the game provided tools to reward skillful play. Yeah, I know. That’s so last decade.

So now there’s no weapon switch hotkey, because some players couldn’t figure out how to operate the controls. (Did anyone actually play D2 for more than a day without figuring out the weapon switch hotkey?) You know Jay, casting spells quickly and accurately can be kind of tricky too. Perhaps you should just slow down all of the monsters, and put a 2 second cool down on every spell, so that players with slow reflexes aren’t disadvantaged. And while we’re at it, do we really need and left and a right mouse button? Look how well Apple’s doing these days with just one? And with that we’ll remove the left and right weapon spaces. Using a sword AND a shield is so complicated. It’s like, double the stats. Just one weapon should be enough for D3 players. There will need to be some armor simplifications as well, of course, but they’ll wait til next year’s BlizzCon for that announcement?

You’ll note that these brilliant control *simplifications* are coming from a company whose MMORPG is the most popular game ever despite shipping with a control system that’s universally considered unusable. There’s a reason every knowledgeable WoW player makes use of numerous 3rd party UI mods to overcome the utterly inadequate level of control the actual game provides. And from that proud tradition springs no more weapon switch hotkey in D3! Let us rejoice.

  • Information on the Diablo 3 interface can be found on Diablo Wiki.




Opinions expressed in post-interview rants are those of their authors, and do not necessarily reflect the editorial positions of Diii.net on a whole.




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77 comments

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Vandro
Posted 14, Oct 2009 11:08 AM
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Please bring back weapon switch, it’s one of the most awesome features of D2. Only real noobs in Act1 don’t know where their weapons are…
Barbarians with 2 hander and 1 hander + shield, Amazon with javelin/shield and bow, paladins with charge/cast setups, builds with wands on switch etc..

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oOmpie
Posted 14, Oct 2009 12:22 PM
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I guess they tried fixing the horrendous control response in Diablo 1 and 2 and when failing to accomplish that decided to severely dumb down the control set.

Makes it a lot easier to make for a responsive game.

The times I tapped a skill hotkey and it did not work, or how you often have to stop swinging a weapon before you can switch weapons instead of queuing the command and switching after finishing the current attack are abysmal imho.

I’m just venting here, but overall the controls in the game really feel sluggish. I seriously hope they pay some attention to very tight, responsive controls. They can check released Quake source code if they need an example smile

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Risingred
Posted 14, Oct 2009 03:28 PM
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I completely agree with you. This is why I approve very much of the changes to the controls. I don't see them as simplified, but just quicker to use. Then again I haven't played the game. This is a twitch game. It requires quick responses before you are geared out of your ass at least) and not only the "not casting on the first click" but mouse scrolling isn't a very good system. Neither were the hotkeys (although the support for them was fantastic in Diablo II) for the reasons that Jay said. You don't get the kind of speed you want/need for a game like this. Then we have a character like the monk where he needs to swap skills very quickly because of his combo system. If they used the old D2 system that would take a hell of a lot of fun away from the character and it would be a lot more tedious a lot faster than normal. Like swapping pally auras. I also agree with another poster here when they say that almost all of the uses you describe for the weapon swap are what I would consider exploits. Just because you can do it in the game does not mean that it was designed for that purpose. Of course you use it for those purposes, though - because you can. It was just another one of those things they threw into the game (apparently) without realizing what players would do with it but they let it go. The key to the concept of figuring out what is and is not "cheesy" in a game is to look at a feature, and then look at other features and see how they interact with each other. If you look at how weapon swap was used and how the skill/stat system and other systems are set up, it doesn't match up well.

 
SSH83
Posted 14, Oct 2009 07:55 PM
(-2)
 

I like Risingred. He proves the existence of the kind of players Jay want to cater to... Too bad Risingred admitted himself that he never actually play the game. I guess the complaints about catering to noobs seem to be legit. Now... everyone would be happy if they just make these advanced control schemes optional... is it really that hard? hahaha Magic-find is broken and removed anyhow, and making the swap optional would prevent noobs from running into trouble with it. At the same time, loyal fans are happy. Win-win?

 
SSH83
Posted 14, Oct 2009 08:03 PM
(0)
 

Instead of WoW, they should think StarCraft II. In SC, anyone can play with just a mouse, easy and simple, and they'll be able to enjoy themselves in single players. But at the same time, hotkeys for EVERY SINGLE COMMAND AND UNIT are available. Advanced hotkeys and shift/alt/control selection and command actions are also available. Why can't they do it like that? Have the basic stuff up-front, but also have the advanced control scheme for players who choose to go that extra mile to learn all the "oh-so-complicated" control schemes.

 
Risingred
Posted 15, Oct 2009 12:52 AM
(0)
 

SSH83, I was referring to never having played Diablo III, but I'm sure with all the massive amounts of hours you've logged into it, you're a freakin' master. Your post shows!

 
gluecks
Posted 14, Oct 2009 12:23 PM
(0)
 

You seem mad about the removal of the weapon switch hotkey grin

About the issue itself:
It was commonly used, mostly to switch to +BO weapons I guess, in that case it was quite visible which weaponslot you’re currently using.
But I have to admit that when playing as a Javazon with mosers in both slots and Titans (for crowds) and those +4 javaskills javelins (for baal and other bosses) I got sometimes confused because they looked more or less identical. In an 8 player baalrun with all of the ongoing actionspam on the screen it’s pretty impossible to tell which slot you’re using without opening the inventory to check.

That being said I don’t mind its removal, though I wouldn’t mind it staying as well if its weaknesses are handled better somehow. It could be annoying to be “forced” to only 1 weaponset in Diablo3 because the better AI etc might be better competable if your own character is more flexible (via weaponslots).


PS: Thanks for taking in a few of my questions overall!

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Albebro
Posted 14, Oct 2009 12:27 PM
(0)
 

Jay: “Mostly we took it out because the only examples we could come up with of how people used it were somewhat exploitative.”

The be fair, Flux, I consider most of the examples you listed as exploitative.

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Enrikr
Posted 14, Oct 2009 12:33 PM
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Most of the reasons you gave are used to exploit the game, or not needed anymore in Diablo 3.

More mf before a kill = You will get nice items in other ways too, boss farming will be much less the way to farm good stuff.

Warcries = Exploiting other class skills, but getting skills from other classes won’t be in Diablo 3 anyway.

Ranged and melee weapons = This one is a very good reason. IF the next class is going to be a ranged one, it could be a problem.

2handed and 1handed + shield = You won’t get insta killed in Diablo 3 like in Diablo 2 anymore. And every class will have good escape abilities.

Using skills on weapons you don’t have = If you need skills that you don’t have you could either respec so you can handle the situations better. Or if that is impossible, it means your class lacks something. Which won’t be the case in Diablo 3.

Carrying a weapon in it you can’t use yet = Exploiting. And you don’t need strenght for items anyway in Diablo 3. And quest items you can wear like the Hellforge Hammer or Khalim’s Flail will be put in the quest items bag.

So in my opinion it’s fine they took it out. Diablo 3 can easily live without it.

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skajo
Posted 14, Oct 2009 02:41 PM
(0)
 

"Ranged and melee weapons = This one is a very good reason. IF the next class is going to be a ranged one, it could be a problem." Assuming that 5th class will be ranged/meelee hybrid ... maybe they will implement this class to use bow/sword(s) at once, and weapon switching will be ... skill dependant. (this class could even have 3 slots for weapons .. why not, that will make this class distinctive enough from other classes) Shoot arrows from long distance, until monster reach your position, then switch to a sword. (just like mercenary from announcement gameplay video). Maybe thats another reason, why they dont want weapon switching (for all classes? :) ...

 
Ammareddo_Fritter
Posted 14, Oct 2009 12:54 PM
(0)
 

Taking out weapon switch doesn’t make any sense to me. There was a train of thought a while ago that said “just because it was in D2 doesn’t mean it was a good idea,” but Blizzard now seems to think, “if it was in D2, it was too confusing.”

And Apple’s mouse has one button, but it registers up to 4 “hot zones” (right side, left side, side buttons, click wheel push) that can be assigned to any command.

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Moonfrost
Posted 14, Oct 2009 01:47 PM
(0)
 

All righty, I’ll have a go at Flux’ rant for no other reason than wanting a break from my thesis report:

Yes, I can definitely see the concern about the number of hotkeys being limited. I expect there will be some way to increase the number of hotkey-able skills, perhaps the tab key will swap hotbars too? Totally valid concern.

As for the weapon swap feature, both Jay and Flux bring up good points:

A few uses: +magic find for boss kills, +skills for casting warcries and summonings, alternating ranged and melee weapons, alternating 2H with 1H/shield for dangerous situations, to cast oskills found only on special weapons, to hold a weapon your character couldn’t use yet, or simply for extra item space

Let’s be honest: who really enjoys swapping to your secondary weapon set for MF and (o)skill purposes? Once you’re used to it, you don’t see it as a bonus, you see it as something mandatory. You feel gimped when you don’t use it and that’s an important psychological effect that replaces the initial feeling being rewarded for your cleverness with frustration. If you’re ever had a failed set/unique drop only to realize you forgot to swap to your MF combo, you know how annoying that situation is.

The same goes for +skills affecting spells post-cast and consequently allowing the use of +skill items on weapon swap for buffs (and other items as well). Skills should *really* use the skill level your currently equipped gear grants you, otherwise players will stack up on +skills pre-cast (e.g. weapon swap) and feel gimped when they don’t. I hate equipping my +3 magic/passive skill amulet when casting Valkyrie, but I do it anyway because it’s a big bonus. Oskills? Well, they’ll be gone in D3, so not a reason to keep the feature.

Bottom line is, when given the choice, players will use a feature in the manner that provides the biggest benefit, even if doing so is not fun. As both Jay and Flux point out, that is the case here. I’m assuming the feature was mostly designed to be used “normally”, e.g. melee/ranged or 2h/1h+shield swapping - proper, functional uses - but ended up being used for other purposes because players didn’t need to use the feature in the intended manner. The game was easy enough without it.

It is not the players’ fault, obviously: it is the responsibility of the designers to make the feature useful and “fun”, which is probably why they removed it. They felt the risk of it being turned into an unfun feature was bigger than the chance of it being put to good use, and that is IMO a good reason to scrap it.

You know, making use of the game controls in an intelligent, skillful manner. It’s almost as if the game provided tools to reward skillful play.

But pretty much all exploits boil down to that: clever, “skillful” people using/abusing features in a manner that the developers either did not foresee or did not want. Again, it’s not the players’ fault for doing so (other than when exploiting harms other players). That definitely applies to the next quote as well:

You’ll note that these brilliant control *simplifications* are coming from a company whose MMORPG is the most popular game ever despite shipping with a control system that’s universally considered unusable. There’s a reason every knowledgeable player makes use of numerous 3rd party UI mods to overcome the utterly inadequate level of control the actual game provides.

What you’re referring to is something of an arms race between the UI people and the WoW developers. The basic UI is fully functional but not popular. Why? Because given the custom UI support WoW provides, smart players are constantly looking for ways to make the game easier, either through mods that improve your control or mods that give you more information than you should reasonably know. When a greater amount of players start using these kinds of mods, it creates a balance problem where the developers need to take those mods into account and re-balance the game accordingly. This, in turn, makes those mods near mandatory despite not being part of the default UI. Even if the developers have integrated a lot of the more popular mods into WoW, they will always be a step behind the UI modders because there’s simply far more of the latter than there are developers.

In their pursuit of quick rewards, players are short-sighted and do not realize that in making the game easier for themselves short-term, they make it more complicated and UI-reliant long-term. That’s what happened in WoW and perhaps this is one of the reasons D3 will not support any third party mods.

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captain
Posted 14, Oct 2009 02:05 PM
(0)
 

Lets not dumb up the controls too much.  Remember we are using a mouse and a few keys on a key board.  Things we’ve been using since birth.  Blizzard, sometimes complicated is good. I myself would prefer to figure things out.

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Prophecy
Posted 14, Oct 2009 02:40 PM
(0)
 

Diii.net: Are there going to be different character titles for completing difficulty levels or quests or other such things.

Jay Wilson: Wow, that’s a cool idea. *sincerely* Uh… I don’t know?


This alone tells me that JW never in his life has really played d2 past normal difficulty. And he is the lead designer of d3?

And my god, they keep dumbmifying this game more and more! Not stats? No hotkeys? now no weapon switch? Who the f is so retarded that can’t figure out weapon switch anyways?
I’m beginning to think that all d3 builds will be cookie cutters and there will be 0 room for different builds. :(

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Moonfrost
Posted 14, Oct 2009 03:07 PM
(0)
 

This alone tells me that JW never in his life has really played d2 past normal difficulty. And he is the lead designer of d3?

Come on, seriously? It’s beyond ironic that you don’t get the obvious sarcasm in his statement and then complain about how the game is getting dumber. :/

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