Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the Greater Rift Guardian (GRG) which is an upgraded version of the regular Rift Guardians.
Difficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.
Shrines: There are virtually no shrines or pylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that Conduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift Leaderboard system.
No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (respec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.
Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as Goldwrap and Harrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)
Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.
Accessing and Process
- # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
- Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to Orek.
- Kill all the mobs in the Greater Rift before the timer runs out.
- No regular or champion mobs drop loot in Greater Rifts.
- The Rift Guardian will drop loot regardless if the timer has run out or not.
- If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
- The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.
Progress Bar and Rift Speed
The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.
When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.
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Item Sales, Crafting Jackpot, and Laggggg?Posted 22 Jan 2013 by
Three separate issues, just for conversation and feedback.
Has anyone HC ever died of lag in Diablo 3? I’m sure someone has, and probably people with bad Internet connections (Comcast overcharges, but my connection is quite stable) die all the time, but when I got a lag death in a game tonight I realized I couldn’t ever remember that happening in Diablo 3. I had a few lag/disc deaths during the beta, when D3 B.net seemed sketchier and had a lot more downtime, but since then? I honestly don’t think I’d ever died to lag or disconnect.
I’m not playing HC (yet?) in D3 so it doesn’t really matter if I die or not, but it’s certainly nice not to get bumped from games and killed for things that weren’t my fault. The weekly 8 hour maintenance periods are annoying since they always seem to start just when I’ve got a couple of hours to kill, and I’d still prefer a proper single player/offline mode, but on the whole I’ve been pretty satisfied with B.net’s uptime and speed for D3.
I certainly had a *lot* more lag and disconnect issues during the D2 days, though the entire Internet wasn’t as well-stocked with cat lulz images back then and was thus inherently less robust.
Crafting JackpotAzzure sent me a link to this item, which if it’s not ‘shopped has to be about the best rare amulet ever rolled in Diablo 3. It was done via the new v1.07 Dexterity amulet recipe, which is why it’s BoA, and it’s only on the PTR so doesn’t *really* exist. But still… look at those numbers.
I can’t even estimate a price; those stats with like 150 Dex would probably be 2b on Americas SC GAH, but with 370 Dex, and big +dmg, and huge Vit? That’s just off the charts. Literally, it’s impossible to get more than about 330 to any mainstat on a rare amulet in the current game. Only the new v1.07 crafting recipes can create such a huge number for dex/int/str.
Maybe now you want to start stockpiling Iridescent Tears after all, eh?
Auction House Sales Lull
Maybe it’s just me, but have other people noticed that items are suddenly just *not* selling in the GAH? I’m only using the Americas Softcore GAH, but the last few days suddenly none of my auctions are selling, and things were moving quite well during the week previous.I put up a bunch of auctions on the 19th, all for good prices a bit below the comps, and expected 4 or 5 to sell in the next 12 hours (which is about my usual pace). None did, and after 24 hours I pulled all the auctions, cut the prices about 50% and reposted them… and still nothing has sold. Nothing but gems, and I even dropped a few of the less desireable items and posted new auctions with better stuff, all at very good prices.
Lull over the three-day holiday weekend? Random bad luck? More players spending time on the PTR and not shopping on the realms? Or has JW’s departure cast a dark pall over things, which only a new Game Director can repair?