Item Affix Quick-look Chart
Posted 22 June 2012 by RushsterWe have created a document that compiles information on most of the major item affixes to create a quick-look reference sheet for gearing. Specifically, the chart outlines:
1. The maximum base armor for each equipment slot
2. The maximum value for each affix (by equipment slot)
3. The maximum value for each affix for a whole set of gear
4. The number of pieces of gear that can have an affix
If you’ve found yourself asking “Just how much life per second can I actually get?” [4,618] or “How much thorns damage is theoretically possible?” [22,898], read on after the break.
Note: If you spot an error, please let us know in the comments so that we can update this document. Thanks!
EDIT 1: Values have been updated to reflect the maximum gearset value when dual wielding where applicable.
EDIT 2: Adjusted layout for ease-of-reading
EDIT 3: Note that legendary items are NOT included in this data. They have special affixes no other items can have, and can provide stats in slots no other items can.
EDIT 4: Updated maximum value on stats – thanks for the reports. Looks like datamined affix information is not completely reliable in some cases, and we’re investigating. We’ll continue to update as we receive new information.






Table is cut off in both IE and Chrome.
Yep – noticed that too. Should be fixed now, let me know if any more problems!
all the time you are making mistake counting 2 times same gear piece (e.g. +10 from helm and +10 from wizard hat is +20 for you), but you cant wear both at the same time, do you?
EDIT: ninja’d me, Great chart
PDF please?
Can you repeat the item types further down in the table to make it more readable? (or alternate column colors, too)
Good idea – working on creating something to make this a bit easier to read.
Forgot my manners, too. Great work, thanks
Numbers are wrong for weapons as they are only counted once, so it doesn’t current take dual wielding into account for the bonuses. Using life steal as an example, The max is 9% not 6%, as my Barbarian has been as high as 6.5% life steal before when dual wielding two weps at around 2-2.5% life steal and wearing a mighty belt that was around 2% as well.
You should count dual wielding for max stats and number of slots.
For example, life on hit should be 4k max, not 3k (1k each weapon, 1k ammy and 500 each ring)
Does it take into account dual wield?
The data on helms is wrong, I can see helms on the AH with 207 intelli, more than the 200 max on the chart
I’ve seen 250 on helm, too.
I used data from the various item-affix planners around the internet (Incgamers included). If this is the case, then they are all wrong. I’ll investigate and update.
Got quite excited when I saw this chart, very helpful for knowing what the max roll is on an item. Until I realized the data was all wrong.
Have an example?
@jomdarbert
The helms for starters, others on here say about shoulders also.
Thanks for the reports on this guys, looks like DiabloNut and the other datamined affix information I found is simply wrong with regards to stats. It appears the maximum value is either 300 or 350 (depending on items lot) from what I can see on the AH. If anybody has more information on this, I’d be very curious to see other reports.
Just saw some shoulders with 213 STR even 264. Is there something I am misunderstanding about this table?
EDIT: You forgot the dual stats affix (like str+dex), which are 30-100 STR AND DEX on any armor piece, they can overlap with the one stats only afixes.
According to the various item-affix planners (Diablonut, among others) the stats are:
Pure stat: 90-100 (one stat)
Mixed stat: 30-100 (two stats)
Which would give a maximum of 200. If this is incorrect, then the planners are also incorrect. I’m investigating now.
I think the single Primary stat mod (Of pain, Of far sight, Of Assault, and maybe Of Glory) can have up to 200.
See if I could link you a pic:
http://img850.imageshack.us/img850/493/inthelm.jpg
That’s a Of Far Sight helm with 190+ int.
EDIT: Actually I think Of Far Sight is the only exception! Of Pain, Of Assault, Of Glory probably only have a max of 100.
imagine a pick radius of 80, DH and Wiz glass build impossibru to kill because the health globes falling every where picked up immediately
Which means when they enter a new area and have to retreat, there are no globes they can run back to and pick up. I ditched my +10 radius gear on my DH for this very reason.