Introducing the DiabloNut.com Hero Planner Beta
Posted 2 May 2012 by RushsterUpdate 3: Thanks to Bahamutz for sharing his screen with me and allowing me to see this issue! Hopefully this should be the fix everyones been waiting for to be able to use the program without logging in!!!!! More exclamation marks!!!!
Update 2: One user has reported that NAMING your character seems to unfreeze it. So if you’re not getting it to work, try double clicking on the name and setting that first!
UPDATE: A fix for IE has been applied. Please try it again. Some users have reported logging into the site allows them to use the planner. You shouldn’t have to log in, but if you can’t use it, it’s something to try until the problem is solved. Thank you for your feed back and help with this beta.
The latest cool new feature to launch on the DiabloNut.com database is the new Diablo 3 Hero Planner. This is not just a simple skill planner, this is a complete build planner which is hooked into the game data.
Unlike a normal skill planner where you can simply select your skills, you can completely build your character by equipping the character with gear and add affixes to your gear to see how they will affect your character statistics as well as adding skills and runed skills.
Each user account also includes an inventory system for your character, so as you surf around DiabloNut for items and you spot something you may want to try on your build, you can add it to your DiabloNut Inventory and then play with it on your builds or swap items on your character to find what is best for you.
Registered members can also keep a list of builds in their profile which can be edited at any point. Anyone (unregistered too) can also make a single build and share it with friends with a handy shortlink.

This is a pretty extensive project and we are rolling it out now for feedback on this “Beta” version of the system. We are going to be using your feedback to enhance it further before launch on the 15th May. Feedback and any bug reports can be posted in the DiabloNut support forum.
Just to stress, this is a beta and you can find a list of known issues in this post in the support forum.






This is really amazing and I am blown away by this, it should definately keep me up untill the release. However, and this may be whishfull thinking, but is there any chance to implement a RMG algoritham that chooses stats in the selected range for us. What I mean is, I select, for example, a hat. And I choose six stats on it plus the armor range that it already has. But once I choose armor/weapon and stats for it, why not make the algorithm (or whatever) that chooses stats in the ranges selected. So I choose “Cold Resist VIII” which has +(46 – 50) extra cold resistance, and the program chooses a value between 46 and 50, and puts it on the item. Same thing for the armor, I choose Archon cap and it randomly chooses armor value in the range that that type of caps can have.
Or is that already implemente? Because the stats have no ranges but a single value. If this is already in, I apologise.
In the FAQ you’ll notice resistances are the only stat not currently hooked up! Sorry for the inconveniance but it’ll be in shortly!
Oh, it’s absolutely no problem. Like I said, I am amazed at this even right now, and it will probably keep me entertained untill the release.
Edit: There seems to be a bug where I can’t equip two one-handers as a Monk. It keeps saying that “item cannot be used by this class” even though I already have one Fist Weapon equipped but it still refuses to equip the second one. Shield does work, so I guess the second weapon slot is reserved for shields?
Fixed!
This is awesome. Thanks for all the hard work!
Trying it out and was about to put a helmet on my DH when I noticed some of the items have an item level (ilvl) greater than 60 which confirms what they were saying when testing Inferno and generating gear 0.5-1 lvl inferior to boss mlvl.
I hope there are rares above ilvl 60 whch would make farming them in Inferno that more exciting. None that I could see in the Nut DB so far from patch 18 but they also said that we did not have the full gear announced yet.
And it also confirms something else, that good gear can be found in Hell but the chances of finding the best gear is only in Inferno. Look at how some of the affix ranges overlap for example (Is this 3 levels available per difficulty?):
DamConversionHeal 1 (1.00-3.00)% Damage Taken Is Converted to Life
DamConversionHeal 2 (2.00-4.00)% Damage Taken Is Converted to Life
DamConversionHeal 3 (3.00-5.00)% Damage Taken Is Converted to Life
DamConversionHeal 4 (3.00-6.00)% Damage Taken Is Converted to Life
DamConversionHeal 5 (4.00-6.00)% Damage Taken Is Converted to Life
DamConversionHeal 6 (4.00-7.00)% Damage Taken Is Converted to Life
DamConversionHeal 7 (5.00-7.00)% Damage Taken Is Converted to Life
DamConversionHeal 8 (5.00-8.00)% Damage Taken Is Converted to Life
DamConversionHeal 9 (5.00-9.00)% Damage Taken Is Converted to Life
DamConversionHeal 10 (6.00-9.00)% Damage Taken Is Converted to Life
DamConversionHeal 11 (6.00-10.00)% Damage Taken Is Converted to Life
DamConversionHeal 12 (7.00-10.00)% Damage Taken Is Converted to Life
Required level is never more than 60. Item Level can be upto 63
Fabulous job!
Thanks a ton to all involved.
Won’t let me select a class. Running Firefox 12.0.
edit: Someone mentioned disabling Ad-block, which I did, and still couldn’t select a class.
Sent you a PM on the forum. Please respond
Wow, keep up the good work guys. Can’t wait until this thing is mostly bug free! I knew I kept coming to this site for a reason!
Ok, played with it some. I think the armor calculation is incorrect: I have a build with 75k-100k armor…I don’t think that order of magnitude should be possible.
Resistances are not calculated from attribute sources (int is correct, no gear counted).
Using Firefox 12.0, the attribute text spills outside of the bottom of what I assume is the limits of the text region. Also can’t use the mousewheel or arrow keys to navigate the pop-up window containing item and attribute choices.
Ring minmaxdamage attribute has no value.
Socket functionality does not exist yet (can’t put stuff in sockets)…I know that’s probably a lot of work so I’m cutting you guys some slack!
If possible, it’d be nice to see certain attributes tabulated that aren’t currently. Such as: stun/root/freeze resist (I noticed this attribute is separate from CCresist); block chance; block amount; damage taken to life.
I just took my lv60 char I built with tons of gear choices, etc. Clicked the level button, clicked “4″ and all the gear was deleted. Makes sense. Then I clicked to reload the character. Oops it autosaved! That doesn’t seem like the best functionality, and might get frustrating. A solution I like is to just hide things below their required level, then as you level up they can reappear. But I’m sure you’ll figure something out.
You’ve pretty much listed my major bug list, I’m not even joking!
Thank you for such an awesome beta test.
THe armour bug for you since you’ve now found it is that my stat engine isn’t subcalcuating the %Armour affix for each item but instead applying it at the end. So removing the %Armor affix will solve this issue. It will be fixed soon but was one of those things that couldn’t be finished before beta ended (and thus our beta starting!)
The level thing yeah… I cleared things as a dirty trick instead of locking them. I’ll make sure to change it to locking stuff which is invalid instead of removing it (same with class change which atm clears everything).
Sockets will be coming though
Haha that’s great! I figure that was what was going on with armor, since the numbers looked about right.
Glad to see you putting in such great effort, it will turn out great soon I’m sure. Thanks for your hard work!
FIIXXXEDDD
One thing that’s a bit annoying is when you add affixes. You click the “+”, it reloads the frame and scrolls back to the top. Either scroll back to where I was, or even better, do it in the background!
Definantly something I need to do
Not sure if it’s a bug, but when I select a type of resist as an affix on a lvl 62 ring (Arcane Resist), I can’t select any other type of resists. I’m not sure if this is intended in the game or if this is an issue with the planner.
Also after adding a couple items on my char, the char sheet data doesn’t fit anymore on the background (2 lines are below the bottom border). This is on FF11.
http://diablonut.incgamers.com/planner/386
This is nice but I don’t understand why no one has made an actual character planner for leveling, i.e. “at level x, you put skill y with rune z into action bar slot 2″ and then list it in an easy to reference or print column. This may be micromanaging a bit but would definitely be appreciated.
I think it’s because that’s near pointless.
Builds are for situations or to achive something. Like “glass cannon” “one shot” and “tank”.
These are then able to be used as and when the situation requires them “this area the enemies hit hard but have low health, better go tanky” or the like.
You’re talking about a level 60 build generator, of which there’s what, 4-5 that work fine? What I mean is an actual character planner where you map in detail what skills you’ll be using at what level.
My point was that you can switch it up at any level. I didn’t say anything about a lvl60 build since you can have builds for certain points in the game. “OK I’m lvl30, let me design some builds around this next encounter”. Apparently the game will be that tough so you might need it. I mean, if you think it’s a useful idea that’s no problem, I just can’t see a use myself :\ (not with the way diablo3 works)
Its more something to do for two weeks anyways heh.
hehe
Works fine for me. I like this idea.