Innovative Sequels and Low Hardware Requirements
Posted 12 April 2012 by FluxHere are a couple of nice general gaming site articles that relate to Diablo III.
An article on AtomicMPC brings up the long-debated issue about the lack of original game properties (you hear the same complaint about Hollywood films), but takes a different approach to it. New gaming IPs aren’t needed so long as sequels are innovative.
As far as I’m concerned, there is absolutely nothing wrong with a sequel that doesn’t rest on its laurels and pushes the series (and, ideally, the genre and, hey, while I’m talking from my idealist soapbox, the gaming medium) forward in terms of all the crucial elements: storytelling, characterisation and/or gameplay.
It’s certainly not enough that a sequel fixes the flaw of the preceding title, adds in a few new items and offers up a recooked version of what went before. In fact, as jaded as I may be about the increasing aversion publishers seem to have towards taking risks the higher the number gets after a game name, I’m a willing convert who is waiting to dish out massive amounts of respect to those that dare to step outside the comfort of what is safe and try something different.
You guys can (and do) make a lot of criticisms of Diablo III in our debates about the game, but you certainly can’t say that the devs have been afraid to innovate and change how major game systems are handled. I think D3 strikes a nice balance of continuity with change; the world and story and classes and look and other elements carry on what D1 and D2 established, but enough of the game mechanics have been greatly reworked to provide a fresh play experience.
An article on GamerFront points out that many recent games, including Diablo III, have quite reasonable minimum system requirements, and can be played quite well on systems that are several years old. Why aren’t game developers pushing up the performance requirements as they used to?
…I can play most, if not all games on the maximum or near-maximum settings. And, mind you, this computer is a good 3 years old, with only a few tweaks here and there to it. So, despite the fact that we live in a world with i5’s, and i7’s, featuring upwards of 8 cores in a chip, why is it that the minimum requirements for a game like Diablo III only require an old Pentium 4 2.8 GHz chip, and 1 gig of RAM? Mass Effect 3, which came out earlier this year, hardly requires any more power out of your system compared to Mass Effect 2, even though ME2 came out over 2 years ago. And, if you look at “Moore’s Law”, (which isn’t really a “law” and more of a rule of thumb, but that’s a different story), it says that the number of transistors that can be placed cheaply on an integrated circuit doubles roughly every two years.
In computer terms, that means that the average, inexpensive computer built will be roughly twice as powerful every 2 years, and so far, the average computer itself does seem to be following this path. So, why is it that ME3’s requirements are roughly on par with a game that came out 2 years earlier? Why does Diablo III only require a Pentium 4, a chip that came out well over 6 years ago? Is this reflective of a larger trend?
The author’s theory is that it’s due to the slow development of the next generation of consoles. Since the Xbox360 and PS3 are both over five years old, and since most PC games are created with an eye towards a console port, most game developers are keeping their system requirements reasonable. This may change in the next few years, as a new generation of consoles is finally approaching and PC games may leap up in power as a result.
Happily for many of us, Diablo III and its expansions (as well as other similar ARPG titles) will remain playable without requiring bleeding edge hardware. And what else do you need to play anyway? Those other girls will just break your heart.






Blizzard is rather known for biggest audience possible, so the requirements are not suprising. But they could go more – belive many were willing to upgrade their machine for it. So did i but i ended up buying it ealier for Witcher 2. Since then only BF3 really challanges it. Yes games are capped by consoles – on my 6?y old machine i had a clear test if i can run the game – if it has console/xbox version then i wil lrun it – and they can ask for whatever 260+ card or more – if it runs on console my machine will run it.
@minimum requirements – in short its best masurement of video quality – the are planty of settings that rise the REQ like aa shaders other postprocessing – but quality depands mostly on textures. – Double the AA /shader setting you hardly notice change – double the texture resolution and its whole new picture.
What’s a computer?
I’m still waiting for holodecks to come out. Then when the Butcher comes charging out of his room it’ll be really scary.
My brother and I joke about Diablo Virtual Edition all the time.
Not everyone is willing to spend $1,000 every two years for the latest thing so they can sit down and play a game for 1-3 hours a day after a day of work. I’m using an Intel Core 2 6420 (2006) @ 2.13 GHz Duo Core, a 5670 @ 512MB from a lower-end manufacturer, and 4GB of DDR2 @ 600-800 MHz.
When I have time I like to play League of Legends and Minecraft. They both are run at the highest settings and that is a nice. It’s a good feeling to know I can probably play Diablo 3 @ Medium-High settings without a drag on the playability. Blizzard supports older systems and I, for one, am glad.
Is everyone in a time warp? The first pentium 4′s came out in 2000. i7′s are [edit: almost? I think) 4 years old.
in other news, Commodore founder dies at the age of 83
Well Moore’s law applies to the the size of transistors that make up CPU and GPU and everything else in a PC/Console etc (its basically the size halves every year/18 months so the power of the chips doubles).
So it is relevant if your looking at the cutting edge in 5 Years the power of cutting edge computer parts goes up between 10 & 32 times. Given this you can see that in 5 years the old cutting edge PC is going to be the new average/below average PC.
^ So even if you go flat out to make the most complex game ever unless your using a super computer/mainframe to do it your always be about middle of the range computer power when its released 5 years later. <- Note this dont mean that this will be the average PC in used though.