Inferno too tough for HC?

Posted 30 April 2012 by Xanth

We’ve had a long time to wonder just how tough DiabloWikiInferno will be. Of course those in the hardcore community have been especially curious. DiabloWikiJay Wilson has added a few more logs on that fire with this tweet.


Hi Jay, quick question: is Inferno mode designed to be beatable by an HC character?
Not really, but please consider that as a challenge. :)

How hard can inferno be? Unfortunately we won’t know for a bit. We’ve been told to expect death ( and a lot of it!) from the testers, and now we’ve been told the hardest difficulty is not beatable for us. While I for one take it as a challenge and look forward to it ,what are your thoughts? Is this grandstanding to make Inferno  seem more difficult and Diablo 3 more marketable or is it really that tough?

Tagged As: | Categories: Diablo 3, Game Features, Hardcore, Inferno, Jay Wilson
  • Either way I’ll enjoy just getting to inferno and hopefully there will be some cool banner stuff for the HC’s that beat Inferno.

  • I don’t like the sound of it. Maybe I’m being negative, but Im reading it like “We will have cheap deaths in Inferno”.

    Cheap deaths are not challenging though, they are kinda the opposite.

    Hopefully I’m very wrong and he simply means that you have to play very well to avoid deaths.

  • The problem is Blizz is in a no win situation because the diablo players are not created the same.  You have those crazy teenagers from Germany or Korean that will play D3 like its their job, thus Blizz has to make it EXTRA difficult for them.  There are also casual gamers that simply do not have the time to play 8 hours a day.  Blizz wants to make it easier for them.  There is no middle ground because that will make both parties unhappy.  

    Unless they can turn it into an infinite loop where the levels just keep on getting harder and harder, beyond Inferno.  Sort of like “survival mode” on call of duty games, where there is no winning, only dying at the end.  It is about how far you can get.   

    This way, no one can blame Blizzard because the players will all be playing at their appropriate difficulty levels.   

    • “Unless they can turn it into an infinite loop where the levels just keep on getting harder and harder, beyond Inferno.  Sort of like “survival mode” on call of duty games, where there is no winning, only dying at the end.  It is about how far you can get.” 

      I think this is a good idea.  Infinite difficulty levels would be an interesting concept.  They may have designed the game with this in mind, so with each expansion they could add some content and another difficulty level.  I can imaging with the experience from WoW they would have started with the design of everything being scale-able, since that design mantra gives much more freedom to expand the game after release.

      I hope that beating Inferno on HC would be an achievement and give a kick ass reward. 

  • I’m just waiting for the ****storm that will ensue from people QQing about it being too hard.    

  • There will be many QQs….. Even in softcore, and we’ll be hearing players cries that Blizzard made it hard on purpose so players buy/sell in RMAH

  • I don’t think they’re “grandstanding”… I think they believe it.

    I think a small percentage of us will prove them wrong…

  • It won’t be that difficult because remember, they can only make money if you find the items. I doubt anything is going to be extremely difficult.

  • Diablo 2 was also freaking hard when you played solo. Imagine playing barb in hell alone? That was soooooooooo hard.. 

    Same with D3, now they are testing it and it’s hard for them because such a little amount of people are playing. But when millions of people will join the game and you will be able to buy amazing sword for 5$ then it will be become easy.

    Imo.. 

  • Will the monsters in hardcore and regular/softcore mode be exactly the same? That is, the only thing that is different is the items people have? Thanks.

  • D2 classic was actually very easy right after release.