Recent Features

The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
Video History of Diablo I and Diablo II + Bliz North Controversy
Moldran has created a video history of Diablo I and Diablo II, with game visuals and narration of events. It touches briefly on the developers and ARPGs in general, but focuses mostly on the games and gameplay, including memorable game encounters like The Butcher and the Secret Cow Level, but also the major problems like […]

IGN @ Gamescom: Witch Doctor Report

Posted 20 Aug 2009 by

IGN has posted their Gamescom D3 report, and it’s as enthusiastic as all the other two were. The IGN writer chose the Witch Doctor, and while the game sounds great from his write up, he doesn’t seem to have used any skills that weren’t on display at last year’s Blizzcon.  Here’s a quote:

I chose the Witch Doctor, the Necromancer-like wielder of weird magical arts and summon abilities. To turn monsters into a bloody paste, I had only a limited number of skills, but they all proved useful. I could toss fiery skulls into the air which detonated wherever I happened to hit the attack button, giving them a flexible and welcome range. The explosions also caused a fair deal of area of effect damage, making them ideal for wiping out packs of jittery fallen or skeletons or whatever other kinds of beasts decided to bunch together. With a piercing howl a menacing specter erupts from the Witch Doctor’s body, which works to horrify enemies and send them fleeing for a limited time. To my side could be called zombie dogs in battle, which I think we can all agree are the best kind of dogs. Then finally, I could pitch out a corpse spider attack, which causes opponents, when killed, to erupt into ravenous swarms of sickly green arachnids that skitter toward and inflict violence on whatever’s near. Using the dogs, corpse spiders, and fire bombs all during the same fight led to some satisfying scenes of destruction.

As tends to be the case in Diablo games and others like it, there are quite a few bad guys to absorb your punishment. I was attacked by hyena-like creatures, misshapen salamanders that popped out from beneath the earth, floating specters capable of unleashing deadly whirlwind attacks, giant demons carrying long jagged swords, four-legged ice mages, toxic bees, fallen guardians who could drive their minions to all attack at once, and slithering lizard people in crypts beneath the sands.


Tagged As: | Categories: Gamescom 2009, Media Coverage, Previews