This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her. The conversation during the live stream covered a […]
is hitting the live servers tonight/tomorrow after the weekly maintenance concludes, and there’s a ton of new stuff to be had. We’ve been newsing it all up for the past couple of months and keeping all of the DiabloWiki.net articles up to date. We’re datamining the Patch right now, so we’ll have the full data […]
- Any rare items worth rerolling?
- Suggest me the best
- A question about the ideal character level for each…
- The Glorius Putinslovakia
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- Players hit 70 in just over an hour on Season 1 -…
- Help Paladin Gear
- Must have items?
- RoS: How are you Monks doing?
- The Single Player Trophy Thread
- Most epic piece of classic/romantic music ?
- Undocumented changes and issues with Patch 2.1
How Much Data Up/Down Does D3 Use?Posted 13 Jan 2012 by
One of our forum regulars, Glass, used Rubbernet to measure how much data he was sending and receiving while playing the Diablo 3 Beta. The program gave him precise measurements of how much bandwidth the game uses, and in his forum post, Glass shares the results.
The verdict? Surprisingly little data is exchanged during play, even during a four-player game. Much less than you’d use doing almost anything else online, including checking email or surfing.
Check Glass’ thread for additional screen caps that show the exact stats. This seems like good news for players with slow connections or a limited bandwidth allotment. Especially since just playing single player is not an option with Diablo III.