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The Ultimate Twink: Legendary Gem of Ease
There are three new available for PTR experimentation in the upcoming patch; the two defensive LGems that were previewed at Blizzcon 2014 — and — and another special/secret one, the Gem of Ease. The Gem of Ease is the most unusual of all the Legendary Gem; it only sockets into a weapon (not jewelry), and […]
Diablo 3 PTR: Bigger and Better Nephalem Rift Maps
The size and shape and monster density/composition of the Nephalem Rifts and Greater Rifts is one of the main areas of testing during the current PTR session. The big changes were noted in the first days of the PTR, with much higher density in Greater Rifts allowing most characters to instantly boost their highest Grift […]

How Much Data Up/Down Does D3 Use?

Posted 13 Jan 2012 by

One of our forum regulars, Glass, used Rubbernet to measure how much data he was sending and receiving while playing the DiabloWikiDiablo 3 Beta. The program gave him precise measurements of how much bandwidth the game uses, and in his forum post, Glass shares the results.

The verdict? Surprisingly little data is exchanged during play, even during a four-player game. Much less than you’d use doing almost anything else online, including checking email or surfing.

Check Glass’ thread for additional screen caps that show the exact stats. This seems like good news for players with slow connections or a limited bandwidth allotment. Especially since just playing single player is not an option with Diablo III.


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