Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux. Click through for approximate segment […]
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How Much Data Up/Down Does D3 Use?Posted 13 Jan 2012 by
One of our forum regulars, Glass, used Rubbernet to measure how much data he was sending and receiving while playing the Diablo 3 Beta. The program gave him precise measurements of how much bandwidth the game uses, and in his forum post, Glass shares the results.
The verdict? Surprisingly little data is exchanged during play, even during a four-player game. Much less than you’d use doing almost anything else online, including checking email or surfing.
Check Glass’ thread for additional screen caps that show the exact stats. This seems like good news for players with slow connections or a limited bandwidth allotment. Especially since just playing single player is not an option with Diablo III.