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Vote: Season 3 Plans and Rushing Strategies
Diablo 3 Season Three begins tonight on the Americas server and is already underway in Asia and Europe. Are you guys jumping in and joining the (cooperative) race to 70? Here are the official start times: Vote: Season 3 Plans: Season One’s rush to 70 was broken by exp-exploitable bounties (in softcore, at least), and […]
Average Greater Rift Clear Times: Graphs!
Very useful article by LukDeRif collecting and comparing data on the top Greater Rift clear times for all classes. The figures are current for V2.2 on the Live realms, and it’ll be interesting to see how they change after Season Two ends and all the buffed and new Item Sets are introduced in v2.3 and […]

How Much Data Up/Down Does D3 Use?

Posted 13 Jan 2012 by

One of our forum regulars, Glass, used Rubbernet to measure how much data he was sending and receiving while playing the DiabloWikiDiablo 3 Beta. The program gave him precise measurements of how much bandwidth the game uses, and in his forum post, Glass shares the results.

The verdict? Surprisingly little data is exchanged during play, even during a four-player game. Much less than you’d use doing almost anything else online, including checking email or surfing.

Check Glass’ thread for additional screen caps that show the exact stats. This seems like good news for players with slow connections or a limited bandwidth allotment. Especially since just playing single player is not an option with Diablo III.


Tagged As: | Categories: Battle.net, Hardware & Tech