Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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How Many Diablo 3 Hours of Play is Enough?Posted 11 Jan 2013 by
How many Diablo 3 hours played have you accumulated? How much did you enjoy those hours? Can an entertainment product really be measured by time spent using it? A fan brought up that question and got a Blue reply:
Most games today are over 50$ and offer about 10 hours of gameplay or less. I’ve racked over 400 hours of gameplay. That’s about 15 cents an hour of entertainment, you cannot find this anywhere else (ie: movies)
Grimiku: I would like to chime in, and both agree and disagree at the same time. Playing a game for a certain number of hours might make it worth the money spent on it, but spending a lot of time in a game shows a deeper investment. When a design decision that you don’t agree with is made, it would be easier to dismiss it if the game only had its monetary value for you. However, if you disagree with a change and it’s a game that you’ve sunk a lot of hours into then it can feel like worlds colliding.
Either way a complaint is feedback and it all counts. As long as people are addressing the issue and not the individuals surrounding it (i.e. players or developers) then we are happy to read it and pass it along.
This issue has come up lately in regards to fmulder’s end of the year hours played survey, and (see also the main page commentary) it’s instructive to view the figures. That forum vote is still running, but here are the current results:
How many hours of D3 have you played in 2012?
0-50 hours — 3.89% 50-200 hours — 15.00% 200-500 hours — 32.22% 500-1000 hours — 37.78% 1000+ hours — 11.11%
Obviously there’s a self selection issue with people voting in a fansite forum, but 96% having played over 50 hours, and 81% over 200 hours, would *seem* to point to a very good, popular game. As we all know from the comments though, that’s far from an unanimous view. Video games are odd that way; no one watches a movie or TV show or reads a book 10 or 20x over if they don’t love it, and yet the most vocal haters of games often come from the ranks of those who have played the most hours. In one way that’s logical; you’ve got to play a lot of a game like Diablo 3 in order to get deep enough to see some of the problems with itemization or other systems, but it is odd that video games can be played so long and so deeply by people who wind up vowing that they disliked the experience.*
One truism I’ve heard spoken is that, “No bad movie is too short and no great movie is too long.” That’s kind of a koan, in that it’s self-proving (if the movie is too long it becomes less good, and vice versa) and yet it’s basically true about movies… but not about video games. Perhaps since the more you like a game the more you play it, until eventually your hours spent begin to lower the perceived quality of the experience, as you grow jaded and are bored by things that delighted you 50 or 100 or 500 hours ago.
* Philosophical footnote: Another related field is the issue of perceived enjoyment at the time vs. remembered enjoyment afterwards. We’ve all lived experiences that we really liked at the time but that left us with no lasting memories. And we’ve all lived experiences we disliked at the time but that lingered and improved in our memories. Lots of the “it’s for your own good” type experiences fall into this category.
No one much enjoys say, cleaning their house or washing their car or giving birth, but you’re usually glad you did it afterwards, and in your memory you tend to retain and elevate the positive result memory over the “it was tedious/awful” moment-by-moment memory from when you were actually doing X.
This basically correlates to the “nothing’s as good as it used to be” mentality most humans fall into. We remember only the high points of past things and compare those to the actuality of whatever we’re doing today. Thus is a vague memory of D2 perpetually held above the current experience of D3 (in the minds of some) while we all grow a sort of amnesia about how boring we found it doing hundreds of repetitious, unchallenging cow runs or meph runs or pindle runs, and how annoying it was finding yet another green breastplate, etc.