Heroes Rise: 50% Unlocked

Posted 21 April 2012 by Rushster

We’ve finally hit the half-way mark on the Heroes Rise promotional page! The release is so close, we can nearly taste it. As it should be after 12 years of waiting. With the Open Beta currently underway (not without technical problems, of course. But it seems like quite the coincidence that the 50% milestone unlocks the day the beta opens to the world. The excitement just continues to mount.

And no it’s not a wallpaper or facebook image, it is a brand new Blizzcast.

Our own Rob Simpson talks Diablo III item, quest, and sound design with Senior Designer DiabloWikiJason Bender, senior sound designer DiabloWikiKris Giampa, and Lead Content Designer Kevin Martens. What are the best ways to capture the sound of bones breaking? Find out in this BlizzCast 17 video exclusive.

Nizaris Update:

  • The video covers a lot of information we have known before, or at least have surmised. Starting with Senior Designer DiabloWikiJason Bender talking about randomization and aspects that difficulty levels bring to the game.
  •  Second up is Senior Sound Designer DiabloWikiKris Giampa covering some of the basics on how they bring the world to life with their sound libraries. It’s an interesting piece, especially if you haven’t listened to the panel from Blizzcon ’11 that focuses on Blizz music.
  • Third is Lead Content Designer DiabloWikiKevin Martens who talks a little about the background of the DiabloWikiFestering Woods (big surprise!), which will involve some [wikiNephalem[/wiki] Artifacts and warring spirits. The really cool part of this video is that it contains small clips of the game that have never been seen before.

The closing remarks are the most interesting as it refers to the fabled DiabloWikiCow Level. Based on Kevin’s remarks, we may not have seen the last of the Cow King.

So… spoiler warning if you want to keep your knowledge about the rest of the game to a minimum.

Over all, the content is geared towards a new audience, but it’s definitely worth a listen. And, of course, unlike all other Blizzcasts, these are live interviews held directly with the lead designers. Enjoy!

  • Really….
     
    Da eff

  • why do they bother with these trite garbage “reveals” such swill…
     

    • I always love hearing about sound design so I was pretty happy for this one. It’s been forever since they’ve done a blizzcast, too.

    • The part I don’t get is if that guy interviewing him works at Blizzard. If he does…he’s just acting like he doesn’t know anything about it and saying its awesome? That’s like me getting interviewed by my mom.

  • +4
    TheDaringPastry

    I never killed the cow king :)

  • Can friends join a game across difficulty levels?  If I’m in hell diff. and a friend is only in normal and has never beaten normal on that account, for instance.

    • We have no way of knowing but I highly doubt it. I think there’s level restrictions on difficulty levels, unless they removed that.

  • We’ve finally hit the half-way mark on the Heroes Rise promotional page! The release is so close, we can nearly taste it.

     
    haha, i knew right away i wasn’t reading Flux!

  • So there will be a cow level after all…
     

  • 3:42 – Old arcane hydra.

    8:27 – Adria and Leah tagging along with you in Caldeum.
     

  • Awesome..Pretty interesting insight into sound design, much better than the previous unlocks esp the first

  • those was some cool new areas they showed. or at least new to me. i especially liked that cave with the red-tinted waterfalls at 1:36.
    can’t wait for the rainbow-themed cow level

  • Was never impressed by the cow level personally, pity they feel the need to go over worn tracks in this fashion. :(