Recent Features

Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

Read More & Comment >>
Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

    Read More & Comment >>

    Hellfire Ring “Nerfed” Already?

    Posted 6 Oct 2012 by

    A fan complains about the change/bug-fix to the Hellfire Ring, and gets a reply from a Blizzard official.

    Old hellfire ring was the real end game. People improve their gears and spend lots of times to collect keys and beat uber bosses on higher MP level AGAIN and AGAIN just to get a better rolled hellfire ring. So old hellfire ring was real end game. Now with this worthless hellfire ring, no reason to do these uber bosses more than once. No point/reward of uber bosses in higher MP level.

    Blizzard should make the reward of hardest quest in game really EPIC, so in order to get a better roll, this is a really nice end game. With this nerfed ring, the end game is gone. I was excited to do these uber bosses and was incentive to upgrade my gear to beat these uber bosses on high MP level, now no point in DiabloWikiinfernal machine now.

    There are some ways to nerf that ring, like scale that ring’s damage as your DPS, so that ring on weak players will never deal million damage. Or make that ring super difficult to get, like only M6 and above has chance to drop key, MP6 has 20% chance. Or make its damage scale with MP level. You shouldn’t simply nerf it to ground.

    By nerfing hellfire ring, you destroy the real end game you once gave us in PTR ver 1. D3 lack end game again, and the whole inferno machine become pointless with the nerf of this ring. I am not looking forward to 1.05 anymore.
    Lylirra: It was actually a bug fix. The ring’s proc damage was incorrectly scaling with a player’s primary stats and weapon damage, which it was never designed to do. While we agree it was pretty sweet to see your characters do millions of damage in a single hit, no other Legendary procs scale this way — and that’s intended.

    The Hellfire Ring will still be valuable, though. It may not be as valuable to players who have reached Paragon 100 now that it doesn’t deal buttloads of damage when it procs, but it will still be competitive. Given the nature of how the ring is crafted, it has the opportunity to roll with some pretty incredible stats, so one of the rings you create may be BiS for you. Then again, it may not, but that’s a good reason to keep farming (if that’s your thing).

    As for players who are leveling Paragon, we’re okay with Hellfire being BiS. Yes, it will help you level up faster, but even if you stack it with Leoric’s Signet and a ruby gem in your helm, reaching 100 will still take a very long time. And, as you’ve illustrated, the ring probably won’t be a “must-have” forever, at least not for everyone depending on the stats you roll.

    I.E. what this guy said:

    “The Hellfire Ring can still be BiS, now you just need to rolls to do so. You already have High main stat….you just need the 4 randoms to roll trifecta. It will now take a LOT of farming to get BIS hellfire ring.”

    Hellfire Ring base stats.

    As Lylirra explained, the problem is that the “Chance to launch an explosive ball of Hellfire” part was calculating the damage incorrectly, which caused it to deal gigantic damage. Literally millions per hit.

    That issue aside (see the video below) what do you guys think of the Hellfire Ring stats in general? It’s got a guaranteed huge bonus to one of the four attributes, and the 35% experience gain, and the Hellfire attack, but just those with 4 random mods is very far from guaranteeing a good item, much less a great one. Should the Hellfire Ring be guaranteed to be better?

    For example, what if it granted that +170-200 bonus to 2 or 3 attributes, instead of just 1? Or what if it had guaranteed Faster Attack Speed or Critical Hit Change also? Or even just 6 random properties instead of just 4? Or would those easy fixes make it too good, where it was almost guaranteed to be the best ring you could ever get, and thus it would become a mandatory item, rather than just a special, maybe-awesome bonus?

    For the sake of comparison, the Hellfire Torch charm in D2X had highly variable stats, but even with a terrible roll it was an invaluable item for any character, and could become super awesome with a great roll. The D3 Hellfire Ring, on the other hand, is more of the D3 style of legendaries — it’s got potential for greatness, but a very low likelihood of it.


    What do you think of the Hellfire Ring?

    • 2) It's okay with some random, but it should have better guaranteed quality. (37%, 759 Votes)
    • 3) It's lame. Needs to be MUCH better. (22%, 447 Votes)
    • 4) The whole concept is dumb. Shouldn't be a ring. Charm! (19%, 391 Votes)
    • 1) I like the stats as they are. (15%, 300 Votes)
    • 5) No opinion / something else. (7%, 151 Votes)

    Total Voters: 2,048

    Loading ... Loading ...


    Click through for a video showing some early version Hellfire Ring action, with constant 3m+ Hellfire hits by a Wizard.