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Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Hardcore dueling: Life or death?

Posted 16 Jan 2013 by

With patch 1.07 on the horizon and dueling on it’s way, I’ve been considering what I once was adamant against: dying in pvp. In the original iteration of DiabloWikiPVP you were tossed into an arena with a partner fighting another group for your life. You didn’t know what was on the other side, and you didn’t know how much your partner could help. However dueling changes that and my opinion as well.
Diablo 3 v1.0.7 PvP


We first to be clear it isn’t an option and has been stated by Blizzard


We currently have no plans to allow permanent death for Hardcore characters in the dueling world. That said, we’re not really keen on the word “never,” and we may make changes depending on player feedback and what we feel would provide the best user experience (something which can change as the game evolves).

However it does seem like they may be swayed. So let me make my case:

Dueling now involves consent, not that the other system didn’t. However, now I know exactly what I’d be facing. I can see their gear, I can see their skills, and I can see if I could kill them. I can choose the amount of risk I want to take and if I’m not confident I don’t have to risk it.

There is also no competive angle here. No ladders, no match points just the chance to duel it out. There is nothing gained from a duel to the death other than pride and maybe an ear? Since there is no incentive to do it it will only attract those people who really want to risk it. It also may take an edge of off attempts to PK and may allow people to really find out who is better, or to avenge a death from a nefarious player.

It also could help stimulate our economy a bit more. More deaths equals more need for gear, more people leveling to play with and more items leaving the economy. We’ve become pretty safe in our farming routes and sub-elite gear lays stagnant in the AH resembling the softcore auction house.

When Jay first announced that Hardcore pvp would be to the death I was against it. The number of viable hardcore players in pvp would dwindle down in a matter of days and rebuilding would be tedious and the risk not worth it. However with a return to a Diablo 2 style dueling option my opinion have changed. It’s time to let us put up or shut up on how hardcore we actually are. I imagine it might be easy to implement, just create a separate dueling master for fatal dueling. I suggest Shang Tsangh from Mortal Kombat, but that may not work. That duel master would of course inform you that what you are about to do could kill you and you would need to click okay much like the boss battles in D3.

I was never a heavy dueler in D2 but occasionally I liked to press my luck. I liked to see how I fared against other players when my life was on the line. I didn’t win all the time but when I did it felt like a earned win. Dueling without the option to go to the death feels like a missed opportunity to hark back to a passion for some from D2.

Now, in it’s current iteration, dueling may not be the kindest with permadeath. Being one shot is never fun ( as most of us remember from Inferno at launch) but as they polish the dueling system perhaps this is an idea they need to revisit. After all that is what the T in PTR is for, and hopefully once it’s moved past a one shot fest we can really fight for our life.

What do you guys think should hardcore dueling be fatal or remain the same?


Tagged As: | Categories: Diablo 3, Game Features, Hardcore, PvP