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Greater Rift Changes Coming: Less RNG, No Conduit Pylons?
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]

Happy New Year

Posted 1 Jan 2013 by

We’d like to take this opportunity to wish everyone a happy new year. May 2013 be a prosperous and happy year for you. Also best of luck to the Diablo 3 dev team, we hope they’re able to pull off something impressive this year and get D3 on track and more of you guys behind the game. Cheers


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