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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    Hands-On Blizzcon Reports

    Posted 31 Oct 2010 by

    In addition to the two great reports we posted by Blascid and Kunzaito, we’ve seen quite a few others posted around the internet. Most of them were on general gaming sites, and are therefore fairly useless to we hardcore fan since we’ve read it all before. Here’s a bunch of the short, not-very-interesting type about the Demon Hunter, Telegraph UK, TenTonHammer, ShackNews, Kotaku,, Filefront,, GameInformer, and And a few more Hands-On about the Battle Arena, all of which are also short and unequal to our needs. ShackNews, Gamespot, Warcry, Diablo Source, and Kotaku.

    Is all lost, then? No! There have been two juicy reports filed, besides the ones we’ve posted here. The first is from VGChartz, and while it’s not brimming with great game info, it’s by a “total Diablo noob” and is therefore interesting for the “my first time” aspect of things. Plus it’s well-written and engaging. A short quote:

    Being a total Diablo n00b, I went with the class that seemed most attuned to my console sensibilities: the Barbarian.  Big sword, looked tough, my kind of killin’ machine.  (Then found out later that the Monk is a straight-up God of War-ification of PC gaming.  If only I had known!)  There was an option to pick the sex of the character, but each class had only one option at this point in the development cycle.

    Dropped into a dungeon with a fifteen-minute time limit, I quickly come to terms with just how simple and intuitive everything is.  Click on a barrel, hit the barrel.  Click on an enemy, hit the enemy.  “I” brings up the inventory.  Shuffle things around and re-equip new weapons and armor with an easy click-and-drag.  Hit a number key on the keyboard to use one of your spells or abilities.  Simple as that.

    It’s good that it’s so intuitive, because within about thirty seconds there are more than a dozen zombies lumbering toward me, while mages behind them fire off spells at my character and summon zombie dogs to attack me from underneath my feet.  Click click click.  My Barbarian cleaves through one undead enemy after another with an entirely unexpected viciousness.

    The other highly-recommended Hands-On was posted on Slashdot, and it’s just a smorgasbord of great info. It’s based on multiple play sessions, goes into great detail about PvM and PvP,and includes some of the most detailed Runestone info we’ve seen anywhere. This is a must read, and it’s been praised in our forums all week. A quote about skill runes, though I could happily quote the whole thing.

    The skill I chose when I hit level 10 was DiabloWikiFirebats. It functions similarly to the Inferno spell in Diablo 2, only instead of projecting a cone of flame in front of me, it projected a cone of DiabloWikiflaming bats. The first DiabloWikiSkill Rune I looked at extended the spell’s range, trading off damage to do so. That was a bit underwhelming, since I already had ranged attacks, so I went with a different rune that turned the cone into a whirlwind of flaming bats that surrounded me. Another rune added a life-drain effect. It was tempting, but the whirlwind looked too cool to pass up. Finally, the skill that sold me on the Skill Rune system was DiabloWikiZombie Charger, a spell that summoned a zombie, who would shamble a few steps forward and then spray poison in the immediate vicinity. It was a solid, short-range attack. Fortunately, I lucked into a rune that modified the spell to summon a group of DiabloWikizombie bears that charged forward and trampled whatever was in their path. The buddy I was playing with happened to get a rune at the same time that made his DiabloWikiWizard‘s basic lightning spell change into a massive, conical spray of electricity, and we couldn’t help but laugh as we used our new-found power to demolish groups of monsters.

    As for more Hands-On from our readers? Other than Blascid and Kunzaito, no one’s posted any. Since I know at least a dozen of our regular forum posters were at the show… I has disappoint! Hell, we got more Hands-On reports from people who played at that Warcraft 3 tournament in Texas back in July! If you’ve been thinking about writing one, do it! There’s still time, as demonstrated by the fact that I haven’t actually written up my detailed five char and PvP observations yet. *cough* I will post those each day this week, now that the most urgent DiabloWikiSkills and DiabloWikiTraits updates have been added to the wiki.