Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
- Socketing Tiamat's Rebuke, Baranar's Star
- Etdlahq Memorial Bar - your shelter from forum…
- Common Core
- The Noodle Compound Bed and Breakfast
- Act 1 Bounties
- Heavens fury and Crit/no Crit
- Walk before you can Crawl(ers): Ray of Frost bug
- RoS: How are you Wizards doing?
- List of PK's
- Tournament: Envious of the Green and Gold
Halloween in Diablo LandPosted 31 Oct 2012 by
Yes, I know it’s called “Sanctuary.” So it’s October 31st in the real world, a date/holiday that puts many of us in mind of Diablo. Or at least a holiday that we can associate Diablo with, what with all the demons and creepy tombs and walking dead, etc. The Diablo world is like the old Halloween, when it was evil and scary and dangerous, and before the holiday got entirely incorporated into modern harmless brightly-colored plastic consumer culture.
You know you’re old when you can remember seeing scary things on store shelves at this time of year. These days, you look at the Halloween stuff in any market or drugstore and there’s not a single thing an 8 year old could get even a momentary tremble from. (Which is, of course, entirely by design.)
But I digress.
In years past, we often made a big deal about Halloween, on this here Diablo site. You can see their annual contest (I can not vouch for the function of any of the links on that page), with contests, fan fiction, screenshots, fan art, Diablo-themed pumpkins (from years before Blizzard began it’s too colorful), and more.
Alas, this year we have nothing new to offer, though some of the old stuff I dug up to include in this post is so old it’ll be new to most of you guys. You can see some of the best Diablo 2 Halloween screenshots below; not that there was any Halloween-themed content in that game, but players got visually creative. I’ve always loved that pumpkin patch shot.
You guys consistently refuse to rise to my bait with mentions of bonus holiday game content, so I guess there’s no point in once again mentioning that I think it would be cool to find some Halloween-themed content in Diablo III at this time of year. (Though oddly, the vote results were quite positive towards holiday content, so only the people who care enough to write a comment seem to be opposed to it.)
In a more general sense, do you guys feel any Halloween connection to Diablo? It’s harder these days; not only has the holiday itself been watered down and Disney-fied into submission, but the “it’s too colorful” brigade would say the same about Diablo III. I beg to differ; not only in much of the Diablo III concept art spectacularly good and moody, but there are plenty of areas in Diablo III that are as gothic and creepy as anything you saw in Diablo II. Tristram and the crypts, for instance. I think the elevation of Diablo II’s style and mood and visuals is mostly nostalgia in our memories, enhanced through the passage of years. It’s like how everything is so much smaller when you go back to see anything from your childhood — nothing’s the way it used to be.
That said, Diablo III definitely has a less moody, creepy vibe than either of the previous Diablo titles, though I think that’s more about the style of play and bland music and just the general smoothness of the flow and rhythm and pace. You can’t really be scared when you’re moving so quickly and everything looks so visually-pleasing in isometric 3D.
Forget about D2, though. You really have to go back to Diablo I to find the sort of spooky-theme that got many of us hooked in the first place. D1 does it through the slower movement and much higher difficulty, the genuinely-creepy monsters, the claustrophobic level design, and especially the pounding and intense music. I’m not saying you should reinstall D1 late tonight, turn off all the lights in your room, turn up the sound/music, and see where that takes you, but I wouldn’t tell you not to try it, either.