This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her. The conversation during the live stream covered a […]
The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]
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Half Point Monsters?Posted 20 Nov 2012 by
A fan points to a new “bug” that’s actually beneficial to players.
Grimiku: Thank you for posting about this! We’ve also noticed this issue while we were playing and looked into it. We found there was a bug (mostly with Monster Power) where monster hit points were not always scaling correctly when they spawned and resulted in creatures running around with less than maximum health without anyone or anything having damaged them. We plan to fix this issue in a future patch, but since it’s not a critical bug we don’t have an ETA to share just yet.
Have you guys seen this? I haven’t noticed, but my MP+ play has been almost entirely with a Demon Hunter, so I’m damaging things long before I hover to see their hit points, and hardly ever actually hover on anything other than the last boss in a group. In fact, as I think about it, hardly any Diablo 3 classes or builds actually target the enemies before attacking. Certainly not Wizards or Witch Doctors, and even most Barbs are just playing ridiculous “run past and kill them with dust devils” style these days. Which leaves um… well just Monks, I guess?
So, any complaints about Bliz being slow to fix a bug that’s beneficial to players? Or is it just the “bad” bugs that the haters come out to condemn with vitriol?