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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]

Good Morning Sanctuary – GDC & Diablo 3 Podcasts

Posted 21 Dec 2012 by

A couple of Diablo 3 morsels to chew over today.

Andrew Vestal, Senior Localization Producer at Blizzard will be holding a session at next March’s GDC to be held in San Francisco. He’ll be talking about how they go about translating and testing randomised content; 400k possible names exist in Diablo 3. Special focus will be given to conversation implementation, and the randomly constructed item and monster names and they will also demo their internally developed localisation tool. – Thanks ericbrighteyes for the tip.

There’s a series of four videos up on Diablo3.tv by Red Team Gaming in which Sibcoe and Ken discuss the state of different aspects of Diablo 3.

They’re worth a listen, as the guys have been playing the Diablo series for years and aren’t wearing rose-tinted glasses as far as Diablo 2 is concerned; there are no histrionics but rather the discussions are balanced (whether you agree with all their points or not). So pick a topic you’re interested in and tune in.


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