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Diablo 3 Seasons: Endings, Beginnings, and Scheduling
Almost everyone on my friends list and in the IncGamers HC West clan is playing Seasons now, so conversation has been focused on that reality. How long will Season One last? Are Seasons going to run a consistent amount of time? How much warning will we get before one ends and the next one begins? […]
Vote: The Biggest Current Issues with Diablo 3?
Checking the blue tracker today and a reply from Lylirra caught my eye. I thought it would make a good topic for a vote, so I read over the first ten pages, tabulating how often specific complaints came up. Of course more replies treated the “single biggest issue” part like old people treat the “ten […]

Good Morning Sanctuary – GDC & Diablo 3 Podcasts

Posted 21 Dec 2012 by

A couple of Diablo 3 morsels to chew over today.

Andrew Vestal, Senior Localization Producer at Blizzard will be holding a session at next March’s GDC to be held in San Francisco. He’ll be talking about how they go about translating and testing randomised content; 400k possible names exist in Diablo 3. Special focus will be given to conversation implementation, and the randomly constructed item and monster names and they will also demo their internally developed localisation tool. – Thanks ericbrighteyes for the tip.

There’s a series of four videos up on Diablo3.tv by Red Team Gaming in which Sibcoe and Ken discuss the state of different aspects of Diablo 3.

They’re worth a listen, as the guys have been playing the Diablo series for years and aren’t wearing rose-tinted glasses as far as Diablo 2 is concerned; there are no histrionics but rather the discussions are balanced (whether you agree with all their points or not). So pick a topic you’re interested in and tune in.


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