GamesTM Magazine # 99 interviews Chris Metzen
Posted 28 August 2010 by Elly
I am not sure if everyone knows how much of a fanboy bootlicker I am of Chris Metzen. Ya’ know the bourbon cowboy developer, the thundergod, Blizzard VP of Creative Design. Father of the Warcraft, Starcraft and Diablo lore who’s been around in Blizzard the past 17 years.
So you understand the scope of what a true fanboy is, I started playing Blizzard games since 2001 with Starcraft and its expansion Brood War. Obviously, I was a few years late from the 1994 (Warcraft: Orcs and Humans) and 1998 (Starcraft) big bang, but I quickly caught up getting Warcraft: Orcs and Humans, Warcraft III and its expansion Frozen Throne (2002-2003), Diablo 1, Diablo II and its expansion Lord of Destruction. All the World of Warcraft and Starcraft II Collector’s Editions — just to watch the Behind the Scene DVDs with the developers.
Right after my first public IRC chat interview with Richard A. Knaak back on 2003, I got hooked to any Blizzard-related novel and printed media that came out thereafter. I have all the Starcraft, Diablo and Warcraft novels, both comic books, and the manga. So it’s no surprise I am a fanboy of Chris Metzen, and all the people involved in the development of all these literature.
I have interviewed Chris Metzen face to face twice, at last year’s New York Comic Con with Micky Neilson (Publishing Lead); and at the Blizzard offices during a Starcraft II single player press-invite.
I was so nervous. It was like meeting your favorite Hollywood actor, Rock star, Comic books Stan Lee, Star Wars George Lucas — you get the drill. He’s that type of guy you get all geeked up about and go mute when standing before him. Inside you wish to bear-hug him, but you don’t obviously because he might freak out; or say: ” I don’t swing that way, bro”. — I’m ‘straight’ by the record.
I know many of you are crazed, geeky, diehard Diablo lore fans [and if you ain't, I wish to infect you up with my fanboyism] — so I want to share with you a recent Chris Metzen interview.
A Warcraft lore community fan (Sarahmoo) from ‘ScrollsofLore’ posted scans from the Games(tm) magazine issue # 99 / August 5, 2010 (a British publication) which interviewed Chris Metzen. It’s a good opportunity for some of you to get to know this Blizzard developer more intimately. His early beginnings, before and after joining Chaos Studios (aka Blizzard Entertainment).
In the interview, you will learn how he views his position at Blizzard, what it feels like, his feelings when he’s done a mistake, and how he’s overcome them. He’s learned from those mistakes. He’s a geek and a fan like yourself, and he strives to keep everyone happy, and stay true to the lore because as Metzen says: “We don’t own Warcraft any more – the fans own Warcraft now.”
Most of the interview is about Warcraft, but it’s still good to get to know the man. We’ll likely see him at BlizzCon during the Diablo III Lore Q&A, and in the Diablo III Behind the Scenes DVD. Who knows, we might get a Diablo III Lore video interview at one point with him with questions submitted by our forum members.






Society is commonly too cheap. We meet at very short intervals, not having had time to acquire any new value for each other. We meet at meals three times a day, and give each other a new taste of that old musty cheese that we are. We have had to agree on a certain set of rules, called etiquette and politeness, to make this frequent meeting tolerable and that we need not come to open war. We meet at the post-office, and at the sociable, and about the fireside every night; we live thick and are in each other’s way, and stumble over one another, and I think that we thus lose some respect for one another. Certainly less frequency would suffice for all important and hearty communications. Consider the girls in a factory—never alone, hardly in their dreams. It would be better if there were but one inhabitant to a square mile, as where I live. The value of a man is not in his skin, that we should touch him.
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Society is commonly too cheap. We meet at very short intervals, not having had time to acquire any new value for each other. We meet at meals three times a day, and give each other a new taste of that old musty cheese that we are. We have had to agree on a certain set of rules, called etiquette and politeness, to make this frequent meeting tolerable and that we need not come to open war. We meet at the post-office, and at the sociable, and about the fireside every night; we live thick and are in each other’s way, and stumble over one another, and I think that we thus lose some respect for one another. Certainly less frequency would suffice for all important and hearty communications. Consider the girls in a factory—never alone, hardly in their dreams. It would be better if there were but one inhabitant to a square mile, as where I live. The value of a man is not in his skin, that we should touch him.