Gameplay Analysis

Posted 2nd Jul 2008 06:18 PM by Elly

A good analysis of the official gameplay movie has been posted in the forums by Ihmhi.  It takes a close look at the small details that are sometimes missed especially if they involve UI features that are only on screen for a fleeting moment.  Shots illustrate points of interest.  And, as with any good analysis, theories are proffered for you to agree or disagree with.




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mcgurk
Posted 02, Jul 2008 09:25 PM
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Really good post with informed speculation.  God I want to play this game already!

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PLEASEREAD
Posted 03, Jul 2008 03:04 PM
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To my mind the design outside should be quite the same like it is in the gameplaymovie, because it really looks great

BUT when it comes to dungeons (and bosses) it is a MUST that they stick to typical "diablo colours" because this is very important for the atmosphere

so you can still have a big variety of ambiences

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