Game Creation Now Limited to Fight Botting

Posted 13 June 2012 by Flux

Approximately eleven years after a similar measure might have helped save the Diablo II economy from Pindlebots, Blizzard has implemented a limit on the number of games an account can create in a short period of time. Here’s their official announcement, plus the update a few hours later, when they had to turn it off for more fine tuning.

We’ve recently added a limit to the number of games a player can create within a certain amount of time. Players who hit this limit will see the error: “Input limit reached. Please wait to perform more actions.” After receiving this error, you will need to wait approximately 10 to 15 minutes before creating any additional games.

This change was made to help reduce server strain and improve overall game stability, and we’ll continue to monitor the situation and make additional improvements as necessary. We’re currently working to find a solution that allows most players who are playing normally to create games without encountering this error, but will still limit some of the more extreme cases of rapid game creation. We appreciate your patience as we make these adjustments.

10:00 PM PDT- After looking into some reports from players it seems the limit may have not been working exactly as intended. Working properly you really shouldn’t see it, even in fairly normal ‘farming’ conditions, or reasonable amounts of character swapping. We’re shutting off the limitations off until we can take a better look at it tomorrow.

I doubt anyone will object to this. Well, anybody other than hackers/botters, anyway. And since the rest of us want them to object to things, no worries then?

Tagged As: | Categories: Battle.net, Diablo 3 Hacks
  • Sounds good. Hopefully this will also stop the lame goblin runs.

  • My biggest issue is that I often make new games to check the merchant for a particular type of item I’m trying to get. That can involve making a new game every 30 seconds…

    That seems well within the bounds of normal play, but won’t be possible after these limits are imposed??

  • I mean can’t they just randomize goblin spawn positions everywhere and problem solved?

  • “I doubt anyone will object to this. Well, anybody other than hackers/botters, anyway. And since the rest of us want them to object to things, no worries then?”

    You underestimate the vast amount of whininess built up in the Inc Gamers community (See ‘Grumpy Old Wizard’ types).

  • If they want to limit goblin runs they should just make him drop crap unless you have some NV stacks.

  • The most BULL**** CRAP in D2 that is basically the only thing that RUINED the game besides bots/dupes/tppks. You can’t ****in do this in a diablo game. Worst thing ever to happen was that you couldn’t farm LK chests and stuff like that ><

  • I made:

    1) ZK solo runs on norm (reseting quest, for XP)
    2) Highway Passage runs for XP on hell
    3) Shadow runs (the area right before killing ZK, where you find the body)to farm gold and XP (those are longer, maybe I still can do them).

    I play D2 SP (yep, still) and I love to do 30 sec pindle runs. It won’t affect me a lot now, since I have a Lvl 60 DH on A1 Inferno that doesn’t die every 5 sec for gold farming.

    Anyway, I was surprised it wasn’t a feature yet. If the number is reasonable (max 5 games/10 min with the same char), I can see it as a necessary evil. Small problem:

    - I join countless games to swap gear between my other 4 chars that are on similar spots (I use to clear an act with one, them another).
    - I got used to purchase a piece of medium gear from AR, equip it, back to AR if needed…

    Maybe when everyone hits lvl 60 (they’re around lvl 40) I won’t need to, but now maybe I need…

  • I have no problems with that change, the game wasn’t designed to quit and create games over and over, if you were doing this like farming goblins or do the same quest over and over just because of the good XP or loot, it’s not the intended way to play the game, at least it shouldn’t be the >best< way to get XP or loot.

    The intended way (from what I read from blue/dev posts) is to go everywhere and kill random champions because they drop the highest level loot. Killing super bosses is fine but they don't drop the best loot so it's not productive to farm them over and over, patch 1.03 will reflect that even more.

    • The problem is that what is intended has to match what is provided for it to be relevant to the argument. Customers have their own intents, which should be respected. Mistakes or shortcomings by the service provider can happen, and that is forgivable, but they need to fix problems instead of punish their customers for using what they’re given. Yes, the patch aims to fix things and get us closer to what the game was supposed to be about. Fantastic! It doesn’t excuse other behaviors though.

      I feel like my car manufacturer is yelling at me for not flying my car around and instead keeping it on the roads. Not my problem it’s flight capabilities are limited. They have my money, I have their product, and I got it to satisfy a need/want. I’m going to use it to satisfy that to the best of its ability. Their previous car wasn’t advertised as air travel. The new car is great on the road. I have places to be. If they have a problem, they should show some respect for the people paying their bills and fix it instead of nagging us.

  • I’m farming first boss int act4. Thats 60-90 secs/game =45/60 games/hour. I’m afraid that change will kill that bosss as a farming spot.

  • Legit creation are affected by this:

    1) Goblin run
    2) Boss run with mf
    3) Legit gold farmers
    4) Farming for special items such as the staff of herding require mutiple creation
    5) Leveling by killing bosses

    =========================
    Some of you may disagree with how other people play, but everything on that lists are legit. Diablo 3 is definately worst than diablo 2. The dev team is a total fail.

    • +2
      The-Priest-NL

      You can add:

      6. Achievements like The wheel of misfortune,Haunted etc. everything that requires a “rare” mob.