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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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Followers Interview Eruption

Posted 13 May 2011 by

As Blizzard did with the male Demon Hunter earlier this year, they seem to be farming out the new Followers information via interviews. There are four interviews (so far) and a massive amount of new info contained in them. Here are bullet points of the core, key new stuff that I culled from all of the interviews.

Scroll down or click through for direct links to all of the interviews with Leonard Boyarsky and Jay Wilson.

All of the Followers have their own unique personalities and stories. Players will learn more about them over the course of the game and find sub-quests to help their followers and learn more about them.

  • DiabloWikiLyndon, the Scoundrel. From Kingsport, a “thief in mind and heart” who has some of the best comic lines. He uses ranged attacks with bows and crossbows. Jay Wilson compared him to the Rogue from D1.

  • DiabloWikiKormac the Templar is is powerful melee brawler. He’s a tank and is on a mission to recover holy scrolls that were stolen by Archbishop Lazarus.
  • DiabloWikiEirena the Enchantress has a past shrouded in mystery. She follows a figure called The Prophet and has excellent DiabloWikicrowd control spells, plus a variety of character buffs.

Followers are only available when you’re playing alone, either SP or by yourself MP. If another player joins the game, your Followers will return to town for the duration. You (and the other players) will get your Followers back when you next play solo.

  • Followers have all their own unique animations and gear looks. They also have full voice recordings and numerous lines of dialogue to go along with their stories.

  • They are available all throughout the game. You can switch between them at will. A new follower will be appropriate to your level when you first hire them; you don’t have to go back to normal to level up a new one if you hire them in Hell.
  • Followers do not die; if they run out of hit points they just fall down unconscious for a while, and any bonuses they were granting you vanish for the duration of their nap. You can accelerate their recovery by standing beside them for a few seconds.
  • Followers can not be manually healed with potions, but they will share in your health globe consumption, just like other players or pets.
  • They are smarter than the Mercs were in D2, but they’re not going to be mistaken for a human player. 
  • Their four tiers of skills unlock at levels 5, 10, 15, and 20, and their behavior will be modified by the skills you choose.
  • They can be respeced at any time, for a gold price.
  • You can not assign the Followers commands or “ready” stances, though Leonard and Jay both say that the skills you choose affect their behavior.
  • They can not use skill runes.
  • Followers equip left and right weapons (can use shields), along with 2 rings and an amulet. No other equipment can be equipped, however they each have a special item type; Leonard said the Paladin Templar gets a special tome of some kind. These special items will add buffs or bonuses to the followers and possibly to you as well.
  • All of the followers have skills that grant them Gold Find or Magic Find, and they can presumably benefit from MF or GF on their equipment as well.
  • Followers travel with the DiabloWikiCaravan, along with the Artisans and various other NPC quest-givers, some of whom occasionally go out into the world as well.
  • Leonard was not sure if their equipment would lose durability from use, but I’d guess not, ala D2’s convenience on that front.

Interviews so far: Leonard Boyarsky with FZ.se, AusGamers and GamePlanetNZ. Jay Wilson with NowGamer.com and Gamestar.de. Click through for links and quotes to all of them.

The The first interview to go live was on FZ.se, and it featured DiabloWikiLeonard Boyarsky talking up the lore and story aspects of the Followers.  A quote:

Leonard Boyarsky: The great thing about them is that they provide all of these options for the player. They all have different abilities that you can choose from; they can wear different kinds of weapons, rings and amulets. In addition, they also have different personalities and we have placed great emphasis on their background stories ? they all have full voice-over and we have done lots of work to make them come to life. There?s the Scoundrel, the Templar and the Enchantress, and they all have their distinct personalities.

The DiabloWikiScoundrel is from Kingsport. He?s kind of disgraced and has been kicked out of the thieves? guild. He?s a real thief in both mind and heart. His name is Lyndon and he acts kind of like the classical DPS character, he?s a guy that does damage from a distance.

The DiabloWikiTemplar is called Kormac and he?s a bit like the game’s Navy SEAL guy. He?s a member of the Templar order and they?re on this quest ? they?re looking for some holy scrolls that were stolen by Archbishop Lazarus in Diablo I. He is good at absorbing damage, so he?s the kind of guy you?d wanna put up front.

Then we have the DiabloWikiEnchantress - Eirena ? whose past is shrouded in mystery. She follows a mysterious figure called The Prophet and is good at controlling groups of enemies. The player will learn more about her dark past as they progress through the main story.

GamePlanetNZ has done posted some excellent D3 interviews in the past; they did the best of the 4 about the male Demon Hunter a few months ago, and this one is nice work as well. Most of the quick facts at the top of this post came from this interview, so click it for a lot more info on everything.

Gameplanet: So at what stage of the game do you adopt these followers?

Boyarsky: As you?re running through the main story arc, you?ll encounter them doing similar things to you. They?re adventurers fighting the good fight. You?ll interact with them in their story and then they have reason to follow you and to help you in your quest. These happen in the first third of the game, they?re spread out a little bit. Once you?ve unlocked them you can keep them with you or send them back to town and choose which one you want.

Gameplanet: Gameplanet: Do they each have their own inventory, can you assign them weapons and so on?

Boyarsky: They don?t each have their own inventory as such [but] they have two weapon slots that you can use for a two-handed weapon, dual weapons, or a shield and a weapon. They have two ranged slots, an amulet slot, and they also have a special inventory slot for a special inventory item that is unique to them.

A third interview can be seen on AusGamers, also with Leonard Boyarsky. It’s got good info about the follower’s personalities and background, plus how they’ll interact with the player during the course of the game.

AusGamers: What was the decision behind only having three followers, because it seems like a small number. Given that you?re utilising them to flesh out the lore more, a higher number might have been helpful. Did you guys have a higher number to begin with?

Leonard: No we were always planning on three. The reason we went with three—at least from a story standpoint—is because we put so much into them. Each one has so much to bring to the game in terms of their personality and story. They?re fully voiced, we put a lot of work into casting, recording and developing them and making sure that they were really polished. So having three in there that not only have different stories but also focus on different aspects of gameplay, felt like a really good number to us.

One of the things with Diablo that you always have to try and balance is that you want to have a good selection of things to choose from but you don?t want to overwhelm the player. You can only use one follower at a time, so if you had too many followers to choose from, it could become overwhelming and you might not want to deal with it.

 

AusGamers: How do each of their skill-sets compliment the various character classes that you?ve already revealed for the game? And in terms of the AI, do they dynamically react to the way that you?re playing? Obviously it?s not an overtly deep game in terms of combat tactics or recourse, but how have you differentiated their play-styles to work with the different player character classes?

Leonard: Well that?s somewhat up to you by the way you spec them out. If you give the Enchantress a thing called energy bomb—which is one of my favourite things that she does—she?ll cease that when the player gets down to a certain percent of health because it?s this big bomb that goes off. She automatically does that when you get down to a certain amount of health.

If you?ve specced out the Templar to be somebody that does more healing type things—backing you up more than up-front fighting—that?s just how he reacts to the world.

Jay Wilson got into the act as well, speaking with NowGamer.com on Followers.

Does each character have their own upgrade tree?

The way it works is at specific levels, five, ten, 15 and 20, three skills will unlock and you can choose one of those three skills. They focus a lot on allowing you to make a Follower that suits you. Some players want to really maximise the amount of damage that they do so they can focus on abilities that increase the damage their followers do. Some really prefer the Follower to take more of a support role, they don?t like the notion of the Follower stealing kills from them or stealing some of their glory ? in those cases you can make a follower who tends to be more in the background and provides you with buffs or heals or possibly debuff enemies with things like slows and other kinds of debilitating attacks. So based on your own personal play-style you can customise each Follower how you want.

A second Jay Wilson interview can be seen on Gamestar.de, but if there’s an English version of it I can’t find it. The German version is here, and the Google translation into English is fairly readable.

Ordinarily I’d post an enhanced version of the translation, and we’d get some of our German readers to help fix it up, but with 4 other interviews already in English, that seems a lower priority right now. That said, if you can read German, please look it over and let us know if there’s anything new/different than the other interviews offer.