Flagship Studios Closing

Posted 12th Jul 2008 02:50 AM by Flux

Rumors are flying today that Flagship Studios, creators of Hellgate London and Mythos, founded by the creators of the Diablo franchise, and (at one point) staffed almost entirely by ex-Blizzard North employees, is soon to close due to financial difficulties.  Their Korean partners/owners are said to be taking over, staff cuts are confirmed, and things look very grim.

Wrangling over their game properties and legal issues will dominate the news in the days to come, but however those matters shake out, this is a say day for the gaming community. Flagship was staffed by very talented guys (and girls) who had a dream to create great computer games. I was lucky enough to be invited to their offices for business and for pleasure, and everyone there was invariably kind and helpful to me and the other webmasters in the HGL and Mythos gaming community. Let’s wish them all the best of luck in landing on their feet, and coming back with future titles as good as their past work.

Update: And it’s done. We have received inside confirmation that everyone has been laid off and the studio is closing. :-(




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Arioch
Posted 12, Jul 2008 09:43 AM
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Just FYI, all the emoticons since the Dii.net transfer all appear as broken image links.

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Arioch
Posted 12, Jul 2008 09:48 AM
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To be more specific (since I can’t edit my post): this URL appears as broken:

http://www.diii.net/images/smilies/negative/weep.gif

This URL properly displays the image:

http://forums.diii.net/images/smilies/negative/weep.gif

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Arioch
Posted 12, Jul 2008 09:49 AM
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Both versions obviously have the problem of a double "http://" tag.

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Shallie
Posted 12, Jul 2008 11:37 AM
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I guess I played another HGL than Zygfs. This game was the most disappointing game I’ve bought in the last 5 years if not ever. I had such high hopes in a game of ex Blizzard devs but HGL is so boring that I never made it over act 3.

If some of the guys go back to Blizzard I doubt they will work on D3. They have a full team that’s working on the game and when you read the comment of Mike Huang you can see that Blizzard North and Irvine didn’t agree on several aspects of D3. So imo it wouldn’t be to the benefit of the game to get those guys back.

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RaZzy
Posted 12, Jul 2008 01:28 PM
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@Shallie: What do you mean? Arguments and disagreements eventually help to make an even better game.

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Flux
Posted 12, Jul 2008 02:31 PM
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[QUOTE=Arioch;6609135]To be more specific (since I can’t edit my post): this URL appears as broken:

http://www.diii.net/images/smilies/negative/weep.gif

This URL properly displays the image:

http://forums.diii.net/images/smilies/negative/weep.gif

Weird, they work fine for admins. but when I look when I"m not logged in, it’s a red X. the joys of software.

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sathanas
Posted 12, Jul 2008 02:34 PM
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Very sad news.  But I suppose making a game people don’t want to pay a subscription for will do that to your company.  It’s a decent buy-to-play game, but other than that…

If it’s moving over to Korea, chances are things will change quite radically.  Especially the state of the written quests within the game :|

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Zygfs
Posted 12, Jul 2008 04:46 PM
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Shallie:

Im not sure how you can judge a game with out even playing it through.

D2 was a huge disappointment to me at release, and i actually quit at the flayer jungle because it was too annoying to run my first character (barbarian) through it. I came back only when the expansion was released, and even then i was disappointed=p It was not untill 1.10 came out that i was even able to make the character i planned on making pre-release viable(a skelly necro ^_^)

High hopes, i think that’s what it is. If you have that you are going to be disappointed at all times. I was disjointedness with d2 after waiting for it to come out for years, reading this very website pre release every day to see if there was news… i finally was disappointed, because i was expecting diablo 1 but better, instead i got a game that was quite different but which had some of the basic gameplay principles. HG:L also had most of those exact same principles. HG:L really is basically the same sort of thing as both the diablos. It may be the fact that you cant rush through it in 3 minutes like a map hacking rush sorc that makes people dislike it? Or maybe it has the d1 style of item system where you actually have to look at the equipment and decide between two randomly generated magic items, instead of simply looking at a list of more or less fixed unique and set items that someone has already figured out so you can copy it all? (they may as well have removed the random item generation in d2, other than people trying to gamble good circlets what is exacly even used?)

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SeraphimSilver
Posted 12, Jul 2008 06:52 PM
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You might wanna give this review of HG:L a read:
http://rpgfan.com/reviews/hellgate-london/index.html

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javazon
Posted 12, Jul 2008 07:00 PM
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Interesting. I speculated that when mythos was 1-2 weeks away from public beta, they suddenly changed everything that something happened. Now, i think what happened was that someone tipped them off to a d3 announcements and that it was not going to be WOW style, so they decided to fill the niche. I can’t say i blame them. I was/is a beta tester for hellgate/mythos from early alphas and mythos does have more potential as i stopped playing hellgate in beta.

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