Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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Farming in Reaper of Souls: Crafting, Legendary Materials, and White Items?Posted 10 Jan 2014 by
I mentioned some of the oddities of the Reaper of Souls item game in a recent post, in regards to farming runs. I experienced more of the farming/runs play style over the last couple of days, and since it’s very different than item farming in Diablo 3, and kind of amusing, here’s some more detail.
RoS Crafting Requirements
The farming comes in since you need odd materials for crafting set and legendary items in Reaper of Souls. If you haven’t already, check out our forum thread with all the new legendary mats and their drop locations. It was created by HardRock and compiles info submitted by dozens of beta testers about all the new legendary crafting materials and where they can be found. A few of them only drop from one single enemy (I’ve recently done way more Maghda runs than I’d like to remember), while others drop only from one type of monster.
In almost every case, the leg mats only come from Purple bosses, most of which are semi-randomly located throughout the game. The mats come from Purples of the same type, often found in the same area but sometimes in a variety of different areas. Click though for a full list.
On top of the legendary mats, you need to find white items of the appropriate type. White items, not blue or yellow or orange or green. This was not the case in the first version of the RoS beta, when any blue or yellow item of the appropriate type could be used. That made crafting very easy and twinking very hard, since you would accidentally vanish some rare from your stash when it was automatically selected for inclusion in the crafting recipe. Now you need the correct item type, and level, and it has to be white. And those can be hard to find, hence runs, as described below:
All info taken from the very useful forum thread. See it for full details; this is just the quick reference list:
My, that’s a lot of them. The forum thread contains a semi-extensive list of confirmed Purples that drop each one, and it’s a work in progress.
You don’t find them all just playing normally, either. I’ve played a fair amount in the current RoS beta patch, doing bounties in all five acts, and I’ve found 11 different legendary materials out of the 20 known. You need to hunt specifically to find them, especially if you want them for item sets, since you need one for each item in the set. (And maybe more than one if your RNG is bad and you want to reroll another item in one of the slots.
How often do they drop? Hard to say. Does Magic Find and/or higher difficulty level improve the drop rate of legendary materials? Unknown. (Yes, I sound like a Blue CM. I’ll check with White “Board” Cheng and get back to you.)
I didn’t keep exact track, but I did about 35 Maghda runs to find 4 of the Magdha’s Tormented Soul material. I did those runs on Hard, Expert, and Master, and noticed no difference in drop rate between them, all done with minimal MF gear. (Now I have 108% MF thanks to wearing 3 items of Cain’s Set, and two Maghda visits with the set on yielded no additional mats.) Obviously, more runs than the 30ish I did are required to get any real sense of the drop rate varying with difficulty level and/or Magic Find. (Torment says it ups the drop rats of legendary items, but it’s not clear if that applies to legendary materials also.)The distribution of Legendary Mats varies a lot as well. Some of them only drop from one monster, or a monster type that’s not often seen or not in a convenient location. You see to the right a screen of my stash with all the leg mats I’ve found lately in the RoS Beta, less the 4 Maghda mats I went well out of my way to farm, since I used all 4 making items.
Most of the legendary mats now have that default blood splash graphic, but I’m sure that’s just a placeholder of sorts and we’ll see individual graphics for all of them come release. (Or possibly the next patch.) Probably that graphic will remain in use for Cultist Blood, which I have 2 stacks of now.
The hover is on the most common leg mat, the Griswold’s Scribblings. I got almost all of those from various Cain’s lost backpacks, simply since there are so many of them found around the world. (You also get them from bookshelves and other things.) Other leg mats I’ve only found once (or not at all), since they only drop from chance Purple encounters. Which is why I’ve only found 9 of the 20 or so possible legendary mats.
That’s probably how it’ll go for most players in the live game, since you’re not going to hunt specifically for some material unless/until you need it, and that’ll only happen after you find some legendary or set item plan that requires it. I certainly didn’t pay any attention to Maghda until I found the Cain’s set and decided I wanted to try out the 100% Magic Find bonus from 3 of the items, and since each item required one of Maghda’s leg mat, it was Maghda run time.
Item Runs in Diablo III Reaper of Souls
Incidentally, runs are inconvenient, in terms of creating game after game. You have to exit the game after the 10s delay (or 5s TP to town and then instant exit), create a new game, wait for it to load, open the Waypoint menu, click to the correct act, click to the correct waypoint, run to find the Purple (which might only spawn some % of games if it’s not a quest type boss), and then repeat, and repeat, and repeat. Some way to restart a game with one click, or just a way to respawn monsters in a game would be handy, though I guess it would be exploited to death in some clever way.
This is why we can’t have nice things.
Incidentally #2, set and legendary items you make do not get a special bonus property (in orange text) like most found legs/sets, but they are still pretty likely to be big upgrades over Rares. You see my Monk’s previous rare boots vs the first roll I got on Cain’s boots, and the Rares were nearly perfect on the rolls, since I’d found a *lot* of rare boots and had enchanted them all. The set version just had higher potential stats and resistance, plus the partial set bonus potential.
Crafted set/legs now seem like they’re meant to fill the void between rares and higher quality found legendaries, and they do that pretty well in my RoS beta experience.
Crafting and Enchanting
So crafted set/leg items have the potential (certainty?) to roll with higher stats than Rares. That doesn’t meant they always roll well, though. Almost all of the crafted set/leg items just go with 6 random modifiers, and while there seems to be some guaranteed quality (you’ll never get 6 secondary affixes), it’s not a sure thing to be an upgrade over your Rare item. (Which is probably pretty good, since you find Rares constantly and they’re cheap to Enchant.) With the Cain’s set items I got a solid upgrade on boots, a break even on gloves (worth using for the partial set bonus, though), but the pants I rolled were pretty poor on the RNG.
They had 1 socket, vit, defense, and +damage to a skill I didn’t use. My option then was to enchant them, or to salvage them and roll new ones.
Enchanting allows you to change one and only one affix, but when you do that with sets/legs it costs gold and a Forgotten Soul material (only obtained from salvaging lvl 61+ legendary/set items). Enchanting Rares is much easier, with only a gold cost. So if you want to enchant a set/leg, it’s going to cost a material that’s quite scarce at this point in the beta test, and you can only do that with one affix.
If you craft an item that has really bad roll, with 2 or more sub-optimal primary affixes, you might want to just salvage it (which nets you a Forgotten Soul, but kills the item and the legendary material) and make a new one. But to make a new one you’ll need the legendary material, the Forgotten Soul, and the base item of the correct type, in white quality.
All of those things are hard to find.
White Item Farming
This is a weird thing that you’ll never do in Diablo 3. During various interviews since RoS was revelaed we’ve heard from the devs that they want to make white items valuable, much as they were in Diablo 3 (since you could socket them for Runeword).
Guess what? They’ve succeeded. White items are actually much harder to find than rares, and looking for a specific white item type, of the highest level, can be petty tedious. You see the recipe required for Asheara’s boots to the right, and note the boot type (which I have) and the leg mat (“Iron Wolves Doctrine” which I do not).
As I said earlier, you have to have white quality items for all legendary set/legt crafting recipes. These aren’t easy to find in RoS. You need not just any boots, or helm, or shoulders, etc, but the specific type/quality stated. These drop sometimes from random bosses, but mostly they are found from weapon or armor racks throughout the game world.
You can buy them from vendors sometimes; we were talking about this in the clan chat last night and ZappaFan insisted he’s bought many white items from vendors. I have not; the vendors I see in town almost never have a white item and the vendors found in the wild might have one or two, but they’re hard to find and unpredictable in their stock. For my white item hunting I’ve learned that there’s a difference between *armor* and *weapon* racks. You get a lot of “weapon” racks in Act 1 in the Cathedral and Leoric’s levels, and those drop weapons. If you want armor, the best place is the Act Five Battlefields of Eternity, which is just choked with armor racks (but not weapons) most of which drop white items.
I wound up rolling a second Cain’s Pants, and they weren’t great either, with just one socket and a bonus to a skill I didn’t use. So I spent my last Forgotten Soul to enchant it and it rolled… +defense. Rather than resistance, or a skill I did use. So, at least I’ve got something to plan to spend Forgotten Souls on, when I enchant it again.
Which brings us to farming runs, which are very much back in RoS, at least in the beta. I’ve been farming for materials, and farming for white items. The former is mandatory, especially if you’re doing an item set and need several of them. White items aren’t so hard to find, but you need to plan ahead since it’s hard to find any specific type. You might need 10 or 15 or 20 runs of Maghda to find her legendary mat, but at least you know who/where/what to kill to find it. You have no such guarantee for white items, hence the key is to plan ahead. (I did not.)
All the level 70 recipes require the highest level items, and those are pretty much all that drops once you’re level 70. So just make a point to pick up the white items and save the ones you’ll eventually need for crafting. Ascendent Helm, bracers, pauldrons, etc. I didn’t do that, which is why I had to farm them. I’ve saved up white items now though, filling two rows in my stash with each type of armor and a selection of weapons. Which wouldn’t have been necessary had I planned ahead. As you can, now that you’ve read this.
Forewarned is forearmed. Literally, in this case.
That said, I enjoyed it. It was fun to know what materials I needed to make items that were likely upgrades, and to find places to search for the white items. I don’t think players mind hunting for specific items; it’s when you’ve got no direction or idea what or where you should go do find an item or material that it gets frustrating. When you know that Magdha (or whoever) can drop what you need, you just go and get it, even if it takes you a lot of trials. Thus I think the legendary/set item crafting in Reaper of Souls will work pretty well, providing the items are good enough quality to be worth the trouble. The ones I crafted from Cain’s set were, though I hope to replace them with better legendaries and then pass them down to my Demon Hunter.
That brings up the issue of trading and binding and the Auction House, but I’m not going to go into it here. Listen to the last podcast with Azzure if you want that argument. In basic terms, binding means higher drop rates, so if there’s no binding and thus trading, you won’t find as much good stuff.
That said, I think item plans and legendary materials really need to be tradeable to people in the game when you find them, the same as legendary/set items are. Having to just drop a legendary plan on the ground to rot, where it’s seen by other players how might need it but who can’t pick it up, is really annoying.
On the larger issue though, do you guys anticipate farming and crafting and item hunting? I like having specific targets, as well as the RNG of searching all Sanctuary and hoping for a lucky drop. Agree or disagree?