Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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Experience Gain in Reaper of Souls: Crazy Fast!Posted 9 Feb 2014 by
A player mentioned a bug with calculating the Paragon Levels of accounts freshly-imported to the PTR or RoS beta. Here’s the quote, but this is so not the real news about experience in the new patch.
I used to have a total of 140 and it went down to 111 when I copied. I’ve been copying every 1-2 weeks and this hasn’t happened before? Anyone in HC notice this?
Grimiku: There was a bug on the PTR/Beta where some players were importing characters and getting a lower Paragon total than they should be. You’ll need to copy your characters over again to correct it, but we implemented a hotfix earlier today that should take care of the problem.
Okay, nice they fixed that but the real news is that Experience Gain in Reaper of Souls is now amazingly fast. Everyone testing the beta is amazed by it and we’ve been seriously debating if it’s buggy. I gained more Paragon levels playing a few hours on Friday afternoon than I had during the entire Beta test prior to that day. And no, I wasn’t using some hack to wear a Hellfire Ring on each finger and 7 Rubies in my hat. My play was much the same as before, no ruby in hat, etc. What’s changed was the game.You now get much more exp per kill and hugely more for completing events and bounties and Rifts. How much per Bounty scales up considerably with difficulty level, and individual bounties now vary in exp and gold reward depending on the bounty type, but they are worth a *lot* of exp. You see the Bounty award for a big bounty in Torment 1 in the screenshot there, almost 100k gold, 15.4m EXP, 4 Blood Shards and 1 Rift Keystone piece.
Prior to this patch I agreed with other testers that exp gain was woefully slow, to the point that it felt pointless. As I noted when we talked about it on the podcast, some weeks ago after a patch went in I played an hour or two almost every day for a week and went from about Paragon 121.2 to 121.9. Since the new patch hit that pace is vastly faster. I mean vastly faster, like ten times faster. Friday and Saturday I played a couple of different games on Torment 1, spending maybe 2 hours in each game to clear two acts of bounties plus a couple of rifts, and picked up 2 or 3 Paragon levels each time, in each game.
Other testers have reported similar results, and everyone is wondering if it’s a bug, if it’s going to be nerfed, if it’s working as intended now but will slow up greatly once players advance to Paragon 300 or 400, etc. No word on the issue yet from Blizzard, but the way Reaper of Souls works for leveling now, it’s very fun and those tiny rewards from each Paragon Point don’t seem so tiny when you can rack up 2 or 3 of them in a good play session, and count on 10 or 12 of them if you go pretty heavy one weekend.