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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    How Diablo 3 Auction House Botters Got Rich

    news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

    The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

    I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

    Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

    That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

    On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

    He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

    First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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    Exp Bonuses Coming to Diablo 3 Multiplayer Games?

    Posted 2 Apr 2013 by

    Interesting tease from Grimiku in a forum post today, when asked about increasing experience rewards in Diablo 3 Multiplayer games.

    I know this hasn’t been announced, but i’m pretty sure i’m getting about 1.5x more XP in Public games. The bar seems to be filling way faster.
    Grimiku: There haven’t been any changes to the amount of experience you gain while in a multiplayer game yet, but this week we’ll have some interesting updates on that subject. Maybe they’ll be the sort of updates you can read about, and even test before they go live.

    I added underline for emphasis, since he seems to be saying we’ll get a v1.08 preview this week, and it will include a previously-unannounced buff to experience gains in party games. That would be a great change, IMHO, and one that’s long overdue. After all, bigger exp bonuses (along with more item drops) were one of the main reasons to play party games in D2.

    Those benefits were eventually made player-selectable via the DiabloWikiPlayers X command, but in D2 that option merely replicated the effect of more players in the game. D3′s DiabloWikiMonster Power system is a much more complicated and feature-rich version of Players X, as it boosts experience per kill (along with Magic Find, Gold Find, and monster damage & hit points). You can enable MP values in party game, but nothing in D3 (thus far) provides additional bonuses to experience gain (item quality/drop rates or )in party games. Sounds like that’s about to change.

    While we’re quoting forum posts that make accusations of stealth hotfixes, check this one out:

    Dear Blizzard: please stop ninja buffing monsters

    So I have died at least 10 times in the same area I always play in. Assassins Vault, MP8. No changed on my end, but I die over and over again. At least tell us when you are buffing elites.
    Grimiku: We haven’t made any changes to monster damage. Alterations to monsters are usually saved for a patch or hotfix, and we’ll document those changes in the patch notes or hotfix blogs.

    Personally, I run the Vault of the Assassin for Nephalem Valor stacks quite often while hunting the keywarden in Act II. Most of those runs go without a hitch, but that place has some really spikey damage, and a bad string of luck will leave me with a much higher death count than I’m used to. I like that it keeps me on my toes, though.

    Elsewhere, the final Blue post of the day answered a quick question about dyes for Legendary items:

    Vaeflare: Dyes for Legendaries are still being worked on, but they will not be coming with patch 1.0.8. As I mentioned previously, our artists actually have to go back and redo the textures on all the Legendaries in order to make them dye-compatible, which is why it isn’t a quick-fix.

    Tagged As: | Categories: Diablo 3 Patches, Experience, Grimiku, Party Play, Vaeflare