Exclusive New Info on PvP, Beta Content, and D3 Patches

Posted 30 April 2012 by Flux

Our occasional columnist and podcast guest Grug attended the PAX East convention in Boston last week, and took the occasion to stop by the Diablo III demo and spend some time conversing with DiabloWikiBashiok. Rather than restating or elaborating on things, I’ll just quote Grug’s email, since he sums things up concisely.

Back at PAX East I got to talk to Micah Whipple one on one in person about Diablo 3. We covered a variety of topics, including the opening experience, progression, and other stuff. I learned a lot.

The beta content is exactly as it will appear in game. Nothing was “withheld” from the beta. All the story content and such that has been mentioned (by Blizzard as kept out of the Beta) was moved after the DiabloWikiSkeleton King fight in order to prevent spoilers and keep the early experience straightforward. In Bashiok’s own words, “It’s not helpful to us to have people testing a different version of the game.”

The other thing, more interesting, is in regards to PvP. He says that the reason PvP is not going to be with release is because they had not developed it very much. I was told that they had the basic functionality we saw at Blizzcon, but with only two arenas and none of the matchmaking or progression infrastructure they wanted. As was said in the press release, it came down to releasing the game or stalling for another few months.

In terms of post release support, there will NOT be any content updates aside from PVP post release. They will still make balance adjustments and bug fixes, but new dungeons, quests, and such will not happen. This is because Diablo 3 is a single box product and will be supported similarly to Diablo 2.

A few commenters have questioned if this is legit. I think so; I know Grug and know that he knows Bashiok personally. Note that Grug is a very active poster on the B.net forums, and is mentioned by name by Bashiok in this thread. It’s possible that Grug misheard or misremembered something between PAX and writing me this email, but he’s as knowledgeable about this stuff as anyone in the Diablo community, so I think we can take his report as accurate.

Bashiok’s comments about PvP and patch content are interesting but very straight-forward, so I don’t have anything to add to them. I am surprised by the info about the beta being identical in content to the full game, since it shoots down a theory that a lot of players have speculated about since the beta began. The theory is that the Diablo 3 Beta is much different in form than the full game. I wrote about it back in October, with credit to Grug for first pointing out several of the points of evidence.

Click through for more analysis of that issue:

Naturally, you’re encouraged to read the original article, but here’s a quick summary, mostly quoted from the original. (The only things in that article that are now out of date are the mentions of the three inventory items, since Blizzard removed the DiabloWikiNephalem Cube and the DiabloWikiCauldron of Jordan some months ago. However, the DiabloWikiTown Portal in the game now has the same problem of being abruptly and inexplicably granted by a quest reward that the DiabloWikiStone of Recall did back in the day.)

  • There are many more levels in Act One that are not in the beta than the levels that are in the beta.

  • Monsters lack variety or progression, and the Cultists are almost entirely excluded.
  • The 3 special inventory items are presented without any support story or quest connections. (Town Portal only, now.)
  • The Templar quest is rushed and feels incomplete, and also provides a weirdly-abrupt introduction to the Cultist monster type.
  • There’s no logical progression in content or design from the Cathedral to Leoric’s skeleton-themed levels.
  • Leoric appears and is defeated too soon in the game, with most of his story presented much later in the act.
  • In light of those issues, which seem the same now as they did back in September and October when beta testers knowledgeable about the larger plot and story of Act One first noticed them, I’m genuinely surprised to hear that the Beta is essentially identical to the full game.

    Perhaps the additional story content in the full game makes the sequence of events more logical, but it seems weird to me that we get a few early lore books and one short cinematic about DiabloWikiLeoric, battle him, defeat him, and then spend most of the rest of Act One clearing levels like Leoric’s Torture Chamber, Leoric’s Jail, and Leoric’s Manor. Other content found later in Act One includes the ghostly in-game cinematic of DiabloWikiQueen Alyssa‘s beheading, the discovery of lore books by DiabloWikiLachdanan and DiabloWikiLazarus, and several other Leoric-related things I won’t mention because SPOILERS.

    All of which are fine for game content, but all of which seem, to me, like content that would be best delivered before we battle Leoric, as knowing more about his madness and evil would add much more dramatic heft and importance to the battle.

    Apparently not, and some readers in comments have offered reasonable counter theories, that having faced Leoric, we’ll find all the rest of the content related to him more interesting.

  • “The beta content is exactly as it will appear in game. Nothing was “withheld” from the beta. All the story content and such that has been mentioned (by Blizzard as kept out of the Beta) was moved after the Skeleton King fight in order to prevent spoilers and keep the early experience straightforward. In Bashiok’s own words, “It’s not helpful to us to have people testing a different version of the game.”

    I was really hoping this wasn’t true.  I know it’s the beta, but overall, from start to Leoric just feels a bit…empty.  Hopefully it ramps up in content after Leoric.

  • I don’t necessarily agreed with the idea that Leoric is “too soon.” I think to move him later in the act would place too much emphasis on the character. I think as we go to explore his manor, etc. we’ll find a bigger connection between Leoric and the cult, and this will lead us up to the act boss, who I think we all know who that is by now.

    If we fought Leoric after going through everything related to him, it might seem that the real boss was just kind of “tacked on” rather than being set up by the fight with the Skeleton King.

    One thing is clear: we’ve all been stuck in beta too long that we’re splitting hairs over the content. Three months from now Leoric will hardly be mentioned.  

    • I suspect that “related to Leoric” is the key idea here. I’m expecting that a lot of the rest of the plot of A1 will have to deal with his family, so introducing him early on gives context for his relatives.

      Sure, a lot of locations are named for him, but he was the king, so everything would be. Just because it’s “Leoric’s” torture chamber doesn’t mean other characters from the past didn’t have important events take place there.

    • I agree, but the content before fighting Leoric and the way it’s presented is still lacking. The audio book lore snippets and the ghostly cut scene showing Leoric’s death are great in concept but too lacking in substance to stand on their own. Overall bad writing probably play a part as well. If they had spent more than 2 minutes on Leoric’s monologues the fight might have felt more meaningful. Hell, just some creepier voice acting could have saved lines like “You will suffer, as I have suffered”. Sadly, no voice acting in the world could save a line like “You will never defeat me!!”. 

      What were they thinking? Would the game sell less copies if the writing had just a little bit of substance? Would people quit playing and thus generate less AH money? Have they no pride in what they put in the hands of millions of adults? A child could think of something better to write in a few hours, let alone 12 years.

      I just don’t get it. 

      • I’m with you Frank, but I think we might be freaks. The general tolerance level for cheesy scripting and cringe-worthy acting seems pretty high in the gaming world.

        There are games I can’t play because the voice acting just makes it unbearable (Knights of the Old Republic comes to mind). But if I mention to other players how appalling the acting is in a game, it’s usually met with: “Really? I didn’t notice.”

         

        • I can’t say I remember KotOR having bad voice acting. I’m sure you could prove me wrong, but the acting I do remember from that game were quite alright, although at times perhaps too lighthearted? Anyway, the voice acting heard in Diablo 3 so far range from good to abysmal, which is confusing. I think the inconsistency is what bothers me more than anything. This is actually true for the aesthetics as well to some extent. It has been said before, but while most areas look fantastic, some levels like the Tristram Cathedtral (both inside and outside) are somewhat generic and unstimulating.

        • The tolerance for cheesy things is pretty high across the entirety of nerd-dom. Watch the original Star Wars trilogy again… The vast majority of the dialogue in that is not really that deep either, hence all the jokes and spoofs that originate from it even these days.

  • +16
    DIablo Defender

    Dont forget that in Diablo 1, the Skeleton King was on level like level 2 or 3.  Its not like he was a mega boss before.  Im cool with it.

    • Butcher was lvl 2.  Skeleton king was lvl 5 or so, as the first catacombs boss, I believe?  Been a long time.

      • In D1, the Butcher was in a small room on level 2, in MP or SP. The Skeleton King was in s sub dungeon entered from level 3 in SP, and randomly located somewhere on level 3 in MP with a ton of skeleton minions. There were no special bosses on lvl 4, which was the last level of the Cathedral. Catacombs were 5-8 and had no special bosses.

        • I’m pretty sure that Zhaar the Mad and Gnarlbad the Weak were in the Catacombs.

          • Gharbad had a chance to appear on level 4, but he’s SP only and just a cute side quest; not a boss that’s built up to with the game story or anything.

            Zhar was also SP only and appeared 2/3 of the time on level 8.

            The tavern inn/Snotspill the Weak quest blocked the exit from 4 down to 5, but it also was SP only.

            Anyway, I was speaking of Leoric and the Butcher as the 2 main bosses since they were in MP, along with Lazarus and Diablo. All the other quests were single player only. (Leoric and Butcher actually do NOT appear ever SP game.)

            http://diablo2.diablowiki.net/Diablo_Quests

          • I’d consider those two just “special” mobs rather than bosses. The only reason I really consider the Butcher a boss, since he is alone, is his sheer power for such an early floor. But Gnarlbad the Weak, you don’t even have to fight him unless you want a second item out of him. Actually both of them are not hostile when you first find them.

    • He certainly was not a mega boss :)

      “Here you are Your Majesty: This is a new contraption called the ‘Holy Bolt’. I think you’ll find it quite… stimulating.”

      Good times… 

    • Butcher is level 2 and SK is in a sub-level of level 3. Outside of Diablo, SK is amongst biggest bosses in the game. There really aren’t very many bosses in D1.

  • Isn’t it possible that we’ll keep running through Leoric related content because Leah is his granddaughter? People seem to be overlooking that. Maybe we’re looking through his estate and manor for clues about Aidan. Just a guess/theory.

  • why does flux write every article in such negative tone? its like between the lines it sounds like “**** this game” in every post i have read by him.

    • +17
      Lemon wedge

      *stomps the feet* Flux! I don’t like your text tone how dare u question stuff! Who cares man the article wasn’t that negative anyway 3 points for overreaction

    • Because flux is trying to hide the fact that he has JW’s poster on the wall and that he is the biggest Blizzard fanboy there ever was. 

      Just saying  :twisted:

      • See, there you go, someone gets it.  He does it as a public service for people like spine who lap it up.

  • about leoric, i dont mind seeing leoric content after he is defeated as long as it ties in with the story well afterwards.. i much more dislike the cartoony “YOU WILL NEVER DEFEAT ME BWAHAHAHAHA” lines.. it doesnt sound evil it sounds like a cartoon villain.

  • Turns out it was just bad writing.

  • Maybe the first time we defeated Leoric was merely a setback!  :roll:

  • That would be building Leroic up like he’s the act boss, he’s not. Why go through 3 hours of content, lore and zones to hype up the Skeleton king, defeat him and 20 minutes later take on the Act Boss?

  • No new content other than Pvp? What happened to the Talisman and the mystic?

    • They always said they would save that for the xpac..

      • Actually, they always just said they would maybe bring them back later with a different function. They never said when or how they would be reintroduced. Although, obviously an expansion is the logical thing, but you never know…