It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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Everyone (?) Hates D3′s DRM, RMT, and No-ModdingPosted 1 Aug 2011 by
For the past few days, while doing my best Bashiokesque teasing of “I know things you don’t.” I’d been dropping mentions of the impending argument and controversy. I’m not bragging; it didn’t exactly require omniscience to anticipate a lot of debate about the RMT aspect of the Auction House. Though to be honest, I thought we’d actually see as much or more argument about the changes to skills and traits. (Possibly Jay Wilson’s clear-as-mud explanation about what’s actually changing with them has tamped that down, so far?)
As soon as midnight hit and we were able to share the info, our entire live chat (which had nearly 4000 simultaneous users just after the NDA time ended, and would surely have gone much higher if the site main page had been functional at the time) became convulsed in debate over the news about RMT in the AH. And “debate” is putting it mildly. /ragequits were flying.
Looking around the other gaming site coverage of the new Diablo III info, I see a lot of commentary about the RMT Auction House stuff. To my surprise, there are almost as many complaints about the DRM (must play D3 online), and even the no-mods allowed. Some quotes:
The morning brings a trio of horror-news about Diablo III. I’m outright bewildered about what Blizzard have done, and shuddering about the likely reaction in comments. I won’t muck around here, and instead shall just wade straight into the things that are probably going to end up being PC gaming’s biggest controversy of 2011. — Rock, Paper, Shotgun
Diablo 3 will come with egregious DRM, cash-payments and no modding… It gets even uglier. Diablo III will let players trade in-game items for real money, letting richer players buy their way to success, and will expressly prohibit any kind of modification of the game files by players, a process known as modding. The first of those can be explained by mere greed (Blizzard is taking a cut of every sale), but the latter is baffling — mods have proved incredibly popular in Blizzard’s previous games, granting them a considerably longer lifespan than they might otherwise have achieved. Why ban it now?
Diablo III To Feature Anal DRM As Well… Barely an hour ago I spoke about how idiotic it was of Ubisoft to implement DRM that required players to be online 24/7 and now we have Blizzard following suite with Diablo III.
There are plenty more like that, and it’s just the first night; I imagine the rest of the week will bring plenty more from opinionated gamer blogs. I’m not exactly surprised at the vitriol from some of the fans, but why are so many outsiders in the general gaming press up in arms? Possibly they still think of Bliz as the little company that could, with their humble roots and fan-friendly, mod-permissive, community spirit? Didn’t they hear about the Activision “merger?”
At any rate, which are you guys most upset by? They’ve been telling us about their no-mods and no-LAN policy all along. So is it just the RMT aspect of the Auction House that’s got you riled up? Or do you think this is just gaming sites looking to make controversy, and none of it’s a big deal?