The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]
Checking the blue tracker today and a reply from Lylirra caught my eye. I thought it would make a good topic for a vote, so I read over the first ten pages, tabulating how often specific complaints came up. Of course more replies treated the “single biggest issue” part like old people treat the “ten […]
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Dueling, New Crafting Recipes, PTR Exploit and the EconomyPosted 15 Jan 2013 by
The Blizzard CMS have been busy fielding questions today as the PTR server goes live with the new Patch 1.0.7. I’ve grouped their responses into sections as the posting was all over the shop.
In a question about having to return to Act I to speak with Nek the Brawler in order to duel Lylirra had this to say.
That’s something that should have been pre-empted and pushed live at the same time.
The new crafting recipes have a 50% chance to drop from certain bosses with five stacks of Nephalem Valor and Lylirra has clarified that this is just the regular bosses and NOT the uber bosses encountered via the Infernal Machine.
(Tangentially related, but a good FYI: I’ve confirmed that the recipes can be sold to a vendor as well as dropped on the ground. They can also be sold on Auction House, since they’re not BoA.)
The new Rare crafted items currently aren’t designed to salvage back into a Demonic Essence. Right now they’re set to salvage into Rare crafting materials, just like other Rare items.
We’re thinking about allowing the items to have a very small chance to salvage into a Demonic Essence, but that’s definitely not a confirmed decision. It won’t be something that’s available on the first build of the PTR.
The new crafting recipes are not consumed on use, no.
We wanted them to be on bosses so players have a more “targeted” location to farm for the recipes, similar to the way that the Infernal Machine recipe worked (but obviously not exactly the same). We also chose the bosses we did specifically, as they are generally less farmed than others.
As for why a 50% drop rate? It’s a problem of competing goals:
1. Add something to the game to act as gold sink
2. Add something to the game that’s thematically interesting
In order to achieve 1, whatever we add needs to widely available. In order to achieve 2, we can’t just distribute those additions solely through vendors.
We’d also rather have a situation where the recipes are selling for vendor cost on the Auction House rather than one where only a few people have access to them (and their respective items). We’ll see how things go on the PTR. We also wouldn’t be opposed to reducing the drop rates over time if that’s what’s best for the health of the game.
As we noted in our Patch 1.0.7 Preview, Elite monsters in Inferno will have a chance to drop an account-bound crafting reagent called Demonic Essence. We also intend for bosses in Inferno to have a chance to drop Demonic Essences, but that change may not be active until
After the break you’ll find info on Hellfire Rings, Fiering Brimstones, Nephalem Valor, the economy, PTR exploit and bugged achievements
And on Hellfire Rings:
This wasn’t mentioned in the preview, but is it a change we’re planning for the next patch.
We know that this likely won’t resolve the Brimstone surplus completely, and we may end up adding Brimstones as a reagent for some of the other recipes and/or changing the current cost for the amulet. It’s something we’ve discussed, and we’re open to your thoughts on the matter.
Even so, the new Rare items already have a fairly high reagent cost, and we don’t want to make crafting them too prohibitive, as that will mean we won’t see much movement of commodities out of the economy. When it comes to item sinks, it’s usually better to have a larger number of players crafting items with a slightly less expensive reagent cost than it is to have a very small number of players crafting items with a much more exorbitant cost.
Speaking of, I feel it’s important to note that the crafting costs of items being introduced in 1.0.7 are subject to change, so please keep that in mind before liquidating certain assets (or, conversely, stocking up on others).
We did/do plan on having at least one of the Rare crafted items require a Brimstone to make.
Is Nephalem Valor required for Demonic Essences to drop and will new crafted items get a colour change.
As Flux demonstrated in his article yesterday the recent revelation of changes to come sent gem prices skyrocketing. A poster wanted to know if Blizzard are aware of the influence blue posts can have on the economy:
For this particular situation, even if we didn’t release the patch preview, and even if I didn’t post about Brimstones today, as soon as the PTR hits and crafting recipe info goes public, the same thing you described would happen. By your logic, should we not have a PTR then, because players will respond a certain way on the Auction House? There are some situations where the long-term health of the game (or our long-term relationship with the community) need to take precedence.
A previous exploit that allowed people to id items they had transferred to the PTR server, selling on the poor items on their live characters on the AH as unidentified items, (knowing full well they are shitty). This will no longer be possible.
Since there won’t be any warning or error messages for this restriction (the stash/inventory slots which held the unindentified items will just appear empty once your character is copied over), we’ll be creating a reminder post in the PTR Feedback forum once the PTR is live.
There is a bug on the PTR which is preventing certain Achievements from being completed. Blizzard are aware of this and a fix is being pursued.