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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    How Diablo 3 Auction House Botters Got Rich

    news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

    The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

    I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

    Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

    That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

    On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

    He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

    First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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    Do Online Games Have The Worst Communities?

    Posted 11 Jan 2013 by

    Are online gamers uniquely negative and prone to complain about their passions? That’s a question I’ve often heard posed in one form or another, and there’s some interesting writing about it by David Gaider, a writer for BioWare’s Dragon Age games, on his Tumbler blog. In the post he talks about how he basically avoids the official fan channels about the Dragon Age games since all of the negativity is depressing, but stresses that the loudest voices aren’t necessarily representative of the overall fanbase. It’s best if you read the whole post for the fuller context and nuance, but here are a couple of quotes:

    …the signal-to-noise ratio does seem to be worsening, and eventually you get the feeling like you’re at one of those parties where all anyone is doing is bitching. It doesn’t matter what they’re bitching about so much as, sooner or later, that’s all you can really hear.

    …Eventually the polite, reasonable folks stop feeling like it’s a group of people they want to hang around. So they leave, and those who remain start to see only those who agree with them — and, because that’s all they see, they think that’s all there is. Everyone feels as they do, according to them. Once the tipping point is passed, you’re left with the extremes… those who hate, and those who dislike the haters enough to endure the toxic atmosphere to try and combat them. Each clash between those groups drives more of the others away.

    …I think there’s something to be said there about the level of rhetoric and entitlement among online gamer communities in general.

    …It’s especially hard when someone takes something you’ve said and twists it, and then misrepresents it to others as what you actually said.

    …Best to take a breath, smile and remember there are a lot of really genuine, positive people to talk to. People who challenge you in a way that doesn’t make you feel worse about yourself. You should surround yourself with them the same way you’d surround yourself with such people in real life.

    Words to live by? I hope so. The only other option is to simply avoid all online interaction with fans at all or make any such completely benign and PR-oriented, which would be unfortunate — and not, I suspect, what even the angry fan would want.

    So what is it about online gamers that makes for such um… passionate online discussions? AKA why so many haters, who aren’t content to just hate and move on and do other things with their lives, but who need others to see and feel their hate?

    On some level it’s a testimonial to the power of games. Diablo 2 is a good example; if people hadn’t loved the game they wouldn’t have had such passionate reactions — especially the negative ones — to Diablo 3. If D3 had just been some new game by some non-Blizzard studio, it obviously wouldn’t have sold a fraction of the 11m+ copies, but it wouldn’t have been met with such massive expectations, and if people didn’t like some of the game mechanics they’d have perhaps been angry, but not with anything approaching the vitriol or longevity we’ve seen about D3 since its launch.

    Xanth and me were joking about that in an aside during the last podcast. How there are practically an infinite number of things we don’t like, in the entertainment and other fields, but in none of those cases do we feel compelled to seek out fansites or official forums devoted to those things, and commence filling them with angry posts, or posts designed to make people who do like those things feel bad.

    Yet that sort of behavior seems almost expected when it comes to video games, especially online ones. Why? (I mean besides the clear and obvious fact that Diablo 3 is the worst game ever made, a fact that many former fans only became aware of somewhere around their 400th hour of play time.)


    Jay Wilson tweeted the piece above, and a recent blue CM post on a very similar theme to the one quoted above can be seen with a click through.

    Good game, bad community.

    So everyday before I play Diablo I check Battle.net because I like to see what people are saying in the popular topics. The only downside is that every single day there is a at least one thread about how bad this game is, or where the flaws are. Now i can appreciate that some of the posts are well written, literate and informative. I.e, posts about what the overall community would like to see added to the game from a census of the community and trying to get the word to a CM and hopefully eventually to a developer. BUT then we have the threads of people raging and QQing about every other aspect of the game. I.e NERF RD TOO HARD!!!!!! Or THIS GAME IS SO BAD I WANT THIS AND THAT. It’s such a depressant to see this when I still manage to have fun with the game, there is nothing more of a buzzkill than seeing people point out all the things that may not be perfect. I understand Blizzard still has a ways to go with the game and who knows, these next few patches could prove to really turn the game around; PvP, new design features etc. All i’m saying is that there are still people out there who enjoy the game and all the people who !@#$% and complain about everything are not accomplishing anything but making other people feel worse about the game.

    I would love to hear your thoughts and feedback about this topic.
    Vaeflare : As someone who’s been browsing these forums daily since their inception, I not only understand your eagerness to check up on the buzz surrounding the Diablo III community, but also the frustration you feel whenever you see complaints from players who are sometimes being less than constructive.

    Here’s the thing: there are lots of people out there that enjoy Diablo III, and I’d wager that the majority of players posting here are doing so because they are passionate about the game and want to offer insight to make it even better. But there are also some players that simply like to stir the pot. My best suggestion for the latter is to down-vote their posts and take advantage of the “Ignore” feature if you feel they are being detrimental to the community — and to use the “Report” function if they are outright breaching the forum’s Code of Conduct or Posting Guidelines. Using inappropriate language or harassing other players or employees is never okay, and we do our best to weed out such behavior from our forums.

    As we’ve said many times before, we do appreciate feedback and constructive discussions, and we try our best to cultivate an environment where players feel comfortable discussing all things Diablo III. We realize the forums aren’t always going to be overflowing with rainbow unicorns and fluffy teddy bears, but that’s to be expected, and we truly do appreciate the continued passion of the Diablo III community.


    Tagged As: | Categories: Blue Posts, Community Relations, Other RPGs, Vaeflare