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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Do Online Games Have The Worst Communities?

Posted 11 Jan 2013 by

Are online gamers uniquely negative and prone to complain about their passions? That’s a question I’ve often heard posed in one form or another, and there’s some interesting writing about it by David Gaider, a writer for BioWare’s Dragon Age games, on his Tumbler blog. In the post he talks about how he basically avoids the official fan channels about the Dragon Age games since all of the negativity is depressing, but stresses that the loudest voices aren’t necessarily representative of the overall fanbase. It’s best if you read the whole post for the fuller context and nuance, but here are a couple of quotes:

…the signal-to-noise ratio does seem to be worsening, and eventually you get the feeling like you’re at one of those parties where all anyone is doing is bitching. It doesn’t matter what they’re bitching about so much as, sooner or later, that’s all you can really hear.

…Eventually the polite, reasonable folks stop feeling like it’s a group of people they want to hang around. So they leave, and those who remain start to see only those who agree with them — and, because that’s all they see, they think that’s all there is. Everyone feels as they do, according to them. Once the tipping point is passed, you’re left with the extremes… those who hate, and those who dislike the haters enough to endure the toxic atmosphere to try and combat them. Each clash between those groups drives more of the others away.

…I think there’s something to be said there about the level of rhetoric and entitlement among online gamer communities in general.

…It’s especially hard when someone takes something you’ve said and twists it, and then misrepresents it to others as what you actually said.

…Best to take a breath, smile and remember there are a lot of really genuine, positive people to talk to. People who challenge you in a way that doesn’t make you feel worse about yourself. You should surround yourself with them the same way you’d surround yourself with such people in real life.

Words to live by? I hope so. The only other option is to simply avoid all online interaction with fans at all or make any such completely benign and PR-oriented, which would be unfortunate — and not, I suspect, what even the angry fan would want.

So what is it about online gamers that makes for such um… passionate online discussions? AKA why so many haters, who aren’t content to just hate and move on and do other things with their lives, but who need others to see and feel their hate?

On some level it’s a testimonial to the power of games. Diablo 2 is a good example; if people hadn’t loved the game they wouldn’t have had such passionate reactions — especially the negative ones — to Diablo 3. If D3 had just been some new game by some non-Blizzard studio, it obviously wouldn’t have sold a fraction of the 11m+ copies, but it wouldn’t have been met with such massive expectations, and if people didn’t like some of the game mechanics they’d have perhaps been angry, but not with anything approaching the vitriol or longevity we’ve seen about D3 since its launch.

Xanth and me were joking about that in an aside during the last podcast. How there are practically an infinite number of things we don’t like, in the entertainment and other fields, but in none of those cases do we feel compelled to seek out fansites or official forums devoted to those things, and commence filling them with angry posts, or posts designed to make people who do like those things feel bad.

Yet that sort of behavior seems almost expected when it comes to video games, especially online ones. Why? (I mean besides the clear and obvious fact that Diablo 3 is the worst game ever made, a fact that many former fans only became aware of somewhere around their 400th hour of play time.)


Jay Wilson tweeted the piece above, and a recent blue CM post on a very similar theme to the one quoted above can be seen with a click through.

Good game, bad community.

So everyday before I play Diablo I check Battle.net because I like to see what people are saying in the popular topics. The only downside is that every single day there is a at least one thread about how bad this game is, or where the flaws are. Now i can appreciate that some of the posts are well written, literate and informative. I.e, posts about what the overall community would like to see added to the game from a census of the community and trying to get the word to a CM and hopefully eventually to a developer. BUT then we have the threads of people raging and QQing about every other aspect of the game. I.e NERF RD TOO HARD!!!!!! Or THIS GAME IS SO BAD I WANT THIS AND THAT. It’s such a depressant to see this when I still manage to have fun with the game, there is nothing more of a buzzkill than seeing people point out all the things that may not be perfect. I understand Blizzard still has a ways to go with the game and who knows, these next few patches could prove to really turn the game around; PvP, new design features etc. All i’m saying is that there are still people out there who enjoy the game and all the people who !@#$% and complain about everything are not accomplishing anything but making other people feel worse about the game.

I would love to hear your thoughts and feedback about this topic.
Vaeflare : As someone who’s been browsing these forums daily since their inception, I not only understand your eagerness to check up on the buzz surrounding the Diablo III community, but also the frustration you feel whenever you see complaints from players who are sometimes being less than constructive.

Here’s the thing: there are lots of people out there that enjoy Diablo III, and I’d wager that the majority of players posting here are doing so because they are passionate about the game and want to offer insight to make it even better. But there are also some players that simply like to stir the pot. My best suggestion for the latter is to down-vote their posts and take advantage of the “Ignore” feature if you feel they are being detrimental to the community — and to use the “Report” function if they are outright breaching the forum’s Code of Conduct or Posting Guidelines. Using inappropriate language or harassing other players or employees is never okay, and we do our best to weed out such behavior from our forums.

As we’ve said many times before, we do appreciate feedback and constructive discussions, and we try our best to cultivate an environment where players feel comfortable discussing all things Diablo III. We realize the forums aren’t always going to be overflowing with rainbow unicorns and fluffy teddy bears, but that’s to be expected, and we truly do appreciate the continued passion of the Diablo III community.


Tagged As: | Categories: Blue Posts, Community Relations, Other RPGs, Vaeflare