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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    Diablo’s Curiosities

    Posted 8 Jan 2010 by

    There is more to the Diablo Universe than just pixels and polygons (pre-rendered sprites or through DiabloWikiHavok physics). The world is vibrant with information and experiences that go beyond mere graphics.

    Of course, you might think of the many novels written by various authors to flesh out DiabloWikiSanctuary, but while those are both interesting and entertaining, this is about actually entering the world of Diablo in a (sort of) literal sense.

    What you probably never heard of before is the Diablo II pen and paper roleplaying game. The various games and moduels were made back in 2000-2001 for the Dungeons and Dragons franchise but despite containing some interesting facts it never caught on to be as popular as the WarCraft Roleplaying Game is today. Not that the WC RPG is massive by any RPG standards…

    The validity of this information, and whether or not it is DiabloWikicanon is unknown (as is true with all RPG books), but Blizzard have said all previous official sources of information are canon with the exceptions of any DiabloWikiretcons. You can read it and decide for yourself after the break!

    The (RPG) Awakening

    Diablo II was released not long before DnD changed to the much improved Third Edition of their rules, so the first roleplaying game for Diablo, named The Awakening came out in the older “AD&D 2nd Ed” system. Since it was in production at the same time as Diablo II was developed the book includes content not available in the PC game.

    Among other interesting facts, the Dark Wanderer is named as Qarak, the last surviving member of the Order of the Gauntlet, an order of adventurers.

      “The adventure starts in DiabloWikiTristram, the battleground of the original Diablo game, where Diablo, Lord of Terror, rules a legion of demons. There, the heroes explore the mysterious Monastery – full of dangers and challenges pulled right from Diablo but enhanced for your tabletop game!”

    If you were interested in getting your hands on it, you’ll have to look for a second hand copy. As you may have guessed, it didn’t have a second printing.

    Diablerie – What is that?

    Later in the same year, Diablerie was published, but in the much more streamlined D&D 3rd Ed.

    It features the five classes from the original Diablo II: DiabloWikiAmazon, DiabloWikiBarbarian, DiabloWikiNecromancer, DiabloWikiPaladin and DiabloWikiSorceress with spells, feats, skills, monsters and items.

    The material also includes one simple adventure to explore the “Morgen Keep”, and save an item called the “Siegehammer” from the demon “Crushskull”.

    Diablere received terrible feedback from fans for it’s low quality and lack of insight into the then new D20 system. The fact that it was only just under a hundred pages long probably didn’t help either.

    To Hell and Back

    The much longer (almost two hundred pages) stand-alone “supplement”, To Hell and Back, was at least appreciated as a nice monster supplement to traditional roleplaying with the wide variety of Diablo II creepies.

    The book contains quests, adventures and monsters as well as rules for hirelings (the Rogue, the Desert Mercenary and the Ironwolf). It’s possible to play this module without Diablerie, but more Diablo world gameplay is available when using both.

      A super-dungeon-crawl for use with the Diablo II rules for D&D. Includes every level level and all four acts of the computer game.

    All in all, interesting to get to read, but in practical terms, not that useful. As you can see, the fronts of the two books fit nicely together, however!

    A New Secret Cow Level

    What’s quite funny is the fact that these two roleplaying books actually have content for the Secret Cow Level, which still can be downloaded for free online if you are so inclined.

      “The Secret Cow Level is the most popular Easter egg in computer gaming history, and now you can milk it for all it’s worth in your D&D/Diablo games. All you need is a party of adventurers powerful enough to kill Diablo. You do have one of those, right? No? Well, send ‘em back to Hell till they’re tough enough to take out a demon lord. Because when they’re done with that, a thousand moo-licious bovines intend to inflict udder depravity until they lay the adventurers low. Are you still checking your vision on that last paragraph? That’s right, we said a thousand cows, all with poleaxes. Got damage resistance?”

    Quite simply amazingly weird. Considering how D&D combat works, that sounds like a whole day worth of just constantly rolling dice…

    The Bloodstone Tomb Explored

    The third related release is the DnD Adventure Game: Diablo II Edition (sometimes known as The Bloodstone Tomb, after it’s content) and is a DnD stand-alone tabletop adventure game that basically is “DnD for newbies”, but this one has a Diablo II twist.

    It’s a very simplified version that is made for younger players, to introduce them to the more advanced DnD rules. This version is of course made to attract Diablo II fans into the DnD world.

    This box contain rules, quests, pre-printed heroes (DiabloWikiAmazon, DiabloWikiBarbarian, DiabloWikiPaladin and DiabloWikiSorceress) and dices to play from the minute the box is opened. The game can also be downloaded for free from Wizards of the Coast’s homepage, if you have the dice yourself.

    Just why the DiabloWikiNecromancer was left out could possibly have been a practical fact such as it would be quite hard to adapt rules to apply to minions and the summoning and management of them. This book is interesting if nothing else then for the “new” artwork in it.

    Looking to the Future

    If we’ll see more of the RPGs is likely just a question of time. The WarCraft franchise has done well for the RPG, and Sanctuary has a lot to offer. The fact that many Warcraft fans bought the RPG books just to get an insight on the lore shows there’s more of a market than just the D&D fanbase.

    Blizzard has also taken a lot of inspiration from D&D in Diablo III, with spells like DiabloWikiDisintegrate and DiabloWikiMagic Missile. It would be surprising if they do that and then not allowing RPG fans access to the world of Diablo.

    Regardless, it won’t be released before the game itself, so once again, we’re waiting for Diablo III!