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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]

Diablo IncGamers Columnists

Posted 1 Aug 2010 by

Here are the columnists…

  • On the Drawing Board
  • Diconstruction
  • Stillman’s Slab
  • Mad Prophecies
  • What We’ve Learned
  • Baranor’s Den
  • Dead Fish
  • Guest Articles
  • Behind the Veil
  • Bone Appetite
  • Flux’s Decahedron
  • Fortuitous Ephiphaneia
  • Garwulf’s Corner
  • Salem’s Fire
  • The Lion’s Toes
  • The Ninth Circle

Tagged As: | Categories: Columns