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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Greater Rift Changes Coming: Less RNG, No Conduit Pylons?
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]

Diablo IncGamers Columnists

Posted 1 Aug 2010 by

Here are the columnists…

  • On the Drawing Board
  • Diconstruction
  • Stillman’s Slab
  • Mad Prophecies
  • What We’ve Learned
  • Baranor’s Den
  • Dead Fish
  • Guest Articles
  • Behind the Veil
  • Bone Appetite
  • Flux’s Decahedron
  • Fortuitous Ephiphaneia
  • Garwulf’s Corner
  • Salem’s Fire
  • The Lion’s Toes
  • The Ninth Circle

Tagged As: | Categories: Columns