A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!
I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.
Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.
So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?
RoS =/= D3v
Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going Ironborn in D3v was such a bold commitment.)
That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)
Reaper of Souls Gear-Up Tips
So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of Magic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”
Some question suggestions:
Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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Diablo III’s Female Characters are Believable?Posted 3 Apr 2012 by
TheMarySue.com, a “Guide to Girl Geek Culture” has posted an article about the realistic (relatively speaking) appearance of the female characters in Diablo III. The piece isn’t a straight out class-by-class comparison, and it references the presentation of females in WoW and Starcraft as well, but it’s an interesting perspective on the topic.
The article praises the female Barbarian for having muscles (thighs especially) unlike the silly, wafer-thin female battlers some games offer, and appreciates that the genders tend to wear equivalently-styled armor, rather than putting the guys in tin cans and the girls in chain mail bikinis. Yes, Witch Doctor and Barbarian females wear cloth bikinis in the early going, but their male counterparts fare no better. (The piece doesn’t mention Sheablo.)
So while it’s too early to say how Diablo III will measure up, the female character models shown thus far have me feeling very encouraged. For starters, they are all wearing plausible armor. Their stomachs are covered. The only one who looks a bit waifish is the Wizard, which makes sense, and even she looks like she can tear it up. But the best of the bunch, in my opinion, is the Barbarian. She’s broad-shouldered. She’s buff. She’s got big, muscular thighs, which is exactly what you need if you’re going to be swinging an axe all day. And before you scoff at her bare legs, take note of what her male counterpart is wearing. This armor isn’t meant to be revealing; it’s meant to portray a particular culture. If you’re going to have armor that doesn’t cover a character from head to toe, this is exactly the way to do it. I believe this armor. I believe this character. This is a woman whose physical appearance meshes with the narrative context in which she is presented. Really, that’s all I want to see in a character model, and to find it in Diablo III was a pleasant surprise. Granted, the way your character is dressed in the game will depend on what armor you equip, but the fact that this is the public image they decided to give these women is heartening.
Are the designs perfect? No. Are the starting outfits for the Demon Hunter and the Wizard a bit irksome? Yes. But if we look at these character designs in comparison to the last fourteen years of Blizzard titles, it’s clear that things are continuing to improve for their female characters. And that’s something I can definitely get behind.
Obviously all the gear in the game is very stylized and fantasy-tastic and such, and we’ve had some enjoyable debates about the over-the-top Inferno gear. But whatever faults you may find in the function of the gear sets, you have to admit that the character models and their outfits are treated with some gender neutrality.
While more gamers are male than female, recent studies and past WoW data suggest that women make up a considerable percentage of Blizzard’s audience. Data on female approval of the chain mail bikini style of female fantasy character is less readily-available, but male approval might be lacking as well. After all, just because you enjoy the visuals on a character doesn’t mean you don’t think it’s appropriate or believable in the game.
Most of us (male or female) enjoy eye candy in our games, but do you appreciate that D3′s female characters have some realism to their body types and clothing? By the same token, do you like that the male characters aren’t all steroidal monsters with pin heads? Or would you prefer the comic book style of mega-hulking dudes and lingerie model females, as still seen in many Asian RPGs?