Fascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.
The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.
I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.
Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.
That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.
On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).
He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…
First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.
Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.
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Diablo III’s Composer SpeaksPosted 31 Mar 2009 by
Russell Brower is the Director of Audio and Video at Blizzard Entertainment, and is one of their chief composers of game music. His work fills World of Warcraft, and he’s also heading up the production of the soundtracks for Diablo III and Starcraft 2. We’ve not yet heard much music from Diablo III, and intrigued (and ) by what little heard heard so far, forum member FlamangoHellfire sent Russell an email at Blizzard. And got a reply! Which he posted that was discussing the music of D3 and Blizzard games in general. Here’s an excerpt: click through to read Russell’s full email.
The full quotes. From this thread. Here’s FlamangoHellfire’s mail to Russell:
Hello, my name is Peter. I’m a fan of Blizzard, and have been since the beginning. If you have a minute, I’m just curious as to how the music from Diablo III is coming?
This is in regards to the music of Diablo III, inspired from thoughts I’ve written on a forum recently. (My screen name is FlamangoHellfire)
I have to apologize for a lot of criticism in what I’ve said there regarding the music I’ve heard from the new game (which is very little). I said some things I really have no right saying, but if I’m not mistaken, isn’t the new overture rather disparate in regards to the music of Diablo I & II? I’m terribly worried that this might be the case. I hope you can reassure me that in fact, this is just a small glimpse of something broader and more tied into the original music? The reworking and motifs of the Tristram theme are nice, but the instrumentation seems a little hollow, and, well, the original game music was ambient industrial. Is that going to be incorporated into the new game at all? Best regards. I’ve often inspired to such an awesome career. Thank you for consideration,
And here’s Russell’s reply:
Thank you for your thoughtful words. I’m really glad to hear how much you care about the Diablo series and its musical legacy. Maybe it will help in terms of “reassurance” for me to note that my own personal introduction to Blizzard games was in 1997 in the form of playing the first Diablo and being struck by the music… Matt Uelmen had succeeded in creating something original, which is a rare thing these days. The style was daring and completely unexpected, yet it worked so very well.
In regards to Diablo III—- all I can say is “you ain’t heard nothing yet!” The overture was conceived of as a way of making a big impression on both new and existing audiences—saying that this really is the next chapter. What’s not apparent in the overture, though, is that the first indication the world had of what the new game was at our Paris announcement last Summer was a single guitarist on a 12-string, rolling those classic opening chords—not a speech, not a video, not a press release—but the MUSIC. That iconic music! I’m very proud of this moment, as it not only says a lot about how great the D1, D2 & D2X music is, but how important and recognizable game music in general has become.
Finally, if you listen to Matt’s writing in D2X Lord of Destruction, you’ll hear not only most of the thematic material from the overture, but also the “Wagnerian” orchestration—Clearly, Matt was exploring new areas of musical expression in parallel with where the game’s story lead him. I believe that in playing D3 someday, you’ll hear homage to the iconic styles in all the right places, along with new music to go with some very exciting story developments and locales.
I’m not at liberty to say much more, as I don’t wish to provide any spoilers… however, I hope you’ll stay tuned as we roll out more information (and music) in the future.
(By the way—the Eminence recordings you mentioned are awesome, but they are Eminence’s own interpretations/homages (“cover” versions)—those recordings are not part of the official D3 project, save the original overture recording on which they performed.)
All my best,
Thanks to FlamangoHellfire for the info, and Mizantrop for the tip.