Diablo III User Interface Uses Intelligent Engine

Posted 25th Mar 2009 01:45 AM by medievaldragon

Bashiok explained some of the Diablo III User-Interface (UI)  features, how it is distributed on-screen and more interestingly the intelligent UI engine that auto-assigns an ability or spell to the hotbar when you gain a new one. It is gonna be exciting to see how much the hotbar and UI has changed from what we saw at Blizzcon 2008. Hopefully, it will be playable in the upcoming Blizzcon (August) to keep you updated.

Blizzard Quote:
Bashiok: In Diablo III you’ll have seven places which skills can be placed. Four on the hot bar, one for the left mouse button, and two for the right mouse button. The two for the right mouse button can be swapped back and forth using Tab or the scroll wheel.

Currently any of your skills can be placed into any of these seven skill spots. The game tries to help you out with their placement though. When you train a new skill it will attempt to intelligently place it for you. So if it’s - for instance - a buff or non-targeted aoe ability (witch doctor Horrify, barbarian Ground Stomp, etc.) it’s going to put it into your hot bar as it’s not something you use through a mouse-targeted enemy attack. For abilities that are used by clicking on an enemy (wizard Magic Missile, etc.), the game will attempt to intelligently place them on your mouse buttons for you. So after learning a new skill it’s already on your bar ready to be used, and it’s placed somewhere that makes sense to how it’s used.

But just because it attempts to help you out by placing skills where they make the most sense, you can put them anywhere you like. If you want to have Magic Missile cast by pressing the first hot bar key (the 1 key on your keyboard), you can, and it will cast toward wherever your cursor is. You can do this with any of the abilities.

The system automatically places skills where they make the most sense, but allows you to customize however you please. It’s a nice wide open, play how you want to play approach, while still offering a helpful guide in the beginning. Also I think it will help, or possibly just not impede, class build diversification.



Thanks, Lyquid.




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21 comments
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Comments

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Uldyssian
Posted 25, Mar 2009 03:28 AM
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Sounds great. The whole game seems like it has so much polish. I cannot wait.

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Valmy
Posted 25, Mar 2009 04:05 AM
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I think it’s a mess only 7 buttons.

Diablo 2 got 16 buttons. Going down to 7 (in fact, 6) is a mess, in my opinion.
Add the impossibility to customize the buttons (I’m not sure here) and being obligated to use 1-4 plus mouse… and it will be annoying.

This is by far the worst DiabloIII new at the moment, in my opinion.

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Fanusvr
Posted 22, Oct 2009 10:35 AM
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I had a thread about this, ane i agree. I also dont like that you will cast where your mouse is when using 1-4 keys, as the f keys changed your right mouse key func. It just feels like your more in control when you click, than pressing buttons and aiming with your mouse, its too fps.

 
konfeta
Posted 25, Mar 2009 04:25 AM
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Because the game is clearly D2.5 with Paladins/Necros running everywhere with 10+ active skills on the mouse wheel, and you clearly know how many abilities every build will use in combat, and you clearly know that the only location where we can assign skill hotkeys is the new hotbar?

I mean, it’s not like so many RPG’s that came out lately and use a hotbar totally had multiple hotbars that you could switch between with a single hotkey?

Blizzard totally lost it, man. Surely, in their corporate greed of unicorn and rainbow casual-dumb-it-down-land they forgot the basics of UI design!

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Kunzaito
Posted 25, Mar 2009 04:33 AM
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Uh, the hot*bar* on screen only has four spaces. That doesn’t mean at all that there are only four available, assignable hotkeys. I would be willing to bet that there are enough hotkey slots to keep your fingers in knots, don’t you worry.

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gluecks
Posted 25, Mar 2009 04:54 AM
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It makes perfect sense to reduce the number and I think 7 are enough.
Who seriously used and needed 8 or more skills bound to keys in Diablo?
I never really needed more than 6 skills in Diablo2 for normal playing.

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Telzen
Posted 25, Mar 2009 05:50 AM
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This seems good. I’d been wondering how targeted skills would work on the hot bar. I thought maybe you’d hit the correct key to select it, and then left click to target, and it would use that instead of the normal left click skill.

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Bryan
Posted 25, Mar 2009 06:34 AM
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I like this.


I only ever need to use 8 hotkeys including tp.

Valmy
It is customizable.

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mouseman
Posted 25, Mar 2009 07:52 AM
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Eh… Diablo 2 had TWO hotkeys, mouse left and mouse right. Those were the one two that you could cast a spell from. Previously you could switch those two around, but you still had to cast spells using those two mouse buttons. Now you have 7 places where to cast spell. It didn’t say anything about having switches between the skills - though I think 7 skills is enough.

So previously you pressed F4 and then mouse2 when you wanted to cast your shiver armor (and back to F1). Now you just press 4 and continue instantly.

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Fanusvr
Posted 22, Oct 2009 10:44 AM
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What you say is true,but you wont have just 3 active skills that you want to use, when you play with the barb you need to attack normal to gain fury, that leaves the right two mouse buttons open and i hope he doesnt only have just 2, using 1-4 for active attack skills will suck, what happens if your mouse is on the wrong demon and you waste 2 fury orbs using a big skill. Frustrating. Diablo was always about clicking why change a system that works?

 
Flux
Posted 25, Mar 2009 09:18 AM
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this is one of the few things I’m dubious about. I like lots of hotkeys and fully customizable hotkeys.  I’m not particularly interested in the game trying to guess for me how I want to set up my skills; I can figure that out on my own.

The bigger issue is in how many skills the characters will have. the D3 team has been saying, at least since blizzcon, that characters will have about half a dozen active skills. Hence 6 or 7 hotkeys are plenty (as of Blizzcon, the belt slots could be mapped to a potion type thing, or a spell, while the mouse buttons were only mappable to spells). As most of us know from D2, even mapping every key within reach of the left hand could be insufficient at times, such as while playing a Necromancer and using several summons, some attack spells, lots of curses, town portal, etc. (Especially back before synergies discouraged such varied play styles.)

It’s all conjecture to talk about D3 skills yet (I’d be surprised if the current skill trees look at all like the blizzcon style) but it seems clear that we’ll se a lot more passive than active skills. And it seems likely that heavy specialization will be required. Characters will be using just 4 or 5 or 6 active skills throughout their careers, which seems limiting… but if each character has multiple viable builds with like 10 or 12 equivalent quality active skills, that’s no so bad. Especially if the respecing options allow changes during a character’s life, so you can try out different styles if you get bored with the one you built initially.

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ExtraCrispy
Posted 25, Mar 2009 06:46 PM
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Don’t read too much into the whole “intelligent UI” thing.  Lol @ Flux for saying you don’t want the game to assign your skills.  It just checks if it’s a targeted spell like MM or Cleave, or an untargeted spell like Frost Nova and puts them in the mouse or hotbar if there’s room.  If the whole thing is filled, nothing happens.

Mouseman is right.  Diablo 2 had only two hotkeys.  And besides, the F buttons are too far away and spread out to manipulate effectively.  Also, don’t worry about Town Portal taking up a slot.  The 5 and 6 keys can be used like a potion belt for potions and scrolls.  I always thought it was press the button and the spell is cast wherever your mouse is, not push to queue and click to cast.

I’m hoping Blizzard lets you use the Space Bar for another active skill.  Would be good for things like Soul Harvest that you use repeatedly.

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