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Diablo III: Skill Calculator Update + Class SkillsPosted 25 Feb 2012 by
Blizzard has just posted a new blog updated that includes the new skill calculator as well as a write-up on the class skills that includes new videos. There’s a lot of shiny new things to watch. Those of you in the beta will probably already know a bit of this information, but the videos are still pretty cool to watch.
The footage includes new locals and enemies that you probably haven’t seen a lot of before (mainly Act 2, from what I’ve seen), so if you’re wanting to avoid spoilers, consider this fair warning.
The skills we’re spotlighting are drawn from a variety of classes and levels, and most of them aren’t available in the Diablo III beta. We’ve decided to showcase only “base” skills, unaffected by runes, but their rune variants are no less explosive (there are just a few too many of them to display here).
You can find each skill video we’ve posted on the appropriate skill page in the Game Guide, or simply click the links below to watch them in action. Keep your eyes on the environments that these demon-slaying displays take place in, too — you’ll notice a few unfamiliar, exotic locales.
In the future, we’ll release more videos on this blog exhibiting different skills you’ll unlock throughout Diablo III. Remain vigilant.
- Ancient Spear
- Furious Charge
- Rain of Vengeance
- Cluster Arrow
- Spike Trap
- Mantra of Conviction
- Mystic Ally
- Acid Cloud
- Big Bad Voodoo
- Energy Armor
- Mirror Image
- Ray of Frost
Update by Flux: All the videos show just the basic skills without any rune effects, and we’ve already seen most of them via datamined videos during the beta. What’s newer are the areas of the game many of them are set in, some of which are brand new. Click through for some comments on and links to the skill videos that show things you have not seen before.
Here are all the skill videos placed into one single video for ease of viewing.
Some new, tank-type monster can be seen in the Barbarian’s Ancient Spear video.
Furious Charge shows one of the winding Goatman-infested levels (much more of those from beta datamining here) we’ll enter later in Act One.
The basic version of Spike Trap looks pretty bland, but the setting, some new tileset of dry desert surface in Act Two, is nifty.
Check out the snowy surface area (from Act 3) in the Rain of Vengeance video.
Cluster Arrow shows off the Torchlight-esque Spider Caves from late Act One.
All of the Monk videos look odd since the character is using basic attacks rather than combos (since they would distract from the skills being presented), but this demo of Mystic Ally shows off the snow-swept upper reaches of Bastion’s Keep in Act 3.
A couple of videos, including this one of the Witch Doctor’s Acid Cloud show off some of the “it’s always night there” Act Two desert oases. (BTW, cheesiest skill animation in the game? Vomiting Witch Doctor face in the sky?)
This video of Big Bad Voodoo shows two interesting things: the WD using basic attack at a high level (something players will not be able to do with the mandatory skills system), and also a new type of heavily-armored assault demons.
It took me a second view to even notice the shoulder-turret style Familiar skill in effect in this Wizard video, with all my attention on the awesome desert tile set. Love the huge heaps of bones down the cliffs to the side.
Hydra shows more action from the snowy heights of Bastion’s Keep in Act 3, as well as demonstrating that only one Hydra can be active at the same time.
Mirror Image is a flashy decoy, but what’s up with that giant, glowing, reanimated demon corpse thing in the pit in the ground off to the right?
Meteor looks a lot less explosive on impact than I expected, but the night Act 2 oasis, and the packs of Fallen, are pretty cool.
We can now play with Ray of Frost in the beta, but this video shows it being used on Cultists in an awesome Act One tileset that I’d not seen before.