Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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Diablo III: Skill Calculator Update + Class SkillsPosted 25 Feb 2012 by
Blizzard has just posted a new blog updated that includes the new skill calculator as well as a write-up on the class skills that includes new videos. There’s a lot of shiny new things to watch. Those of you in the beta will probably already know a bit of this information, but the videos are still pretty cool to watch.
The footage includes new locals and enemies that you probably haven’t seen a lot of before (mainly Act 2, from what I’ve seen), so if you’re wanting to avoid spoilers, consider this fair warning.
The skills we’re spotlighting are drawn from a variety of classes and levels, and most of them aren’t available in the Diablo III beta. We’ve decided to showcase only “base” skills, unaffected by runes, but their rune variants are no less explosive (there are just a few too many of them to display here).
You can find each skill video we’ve posted on the appropriate skill page in the Game Guide, or simply click the links below to watch them in action. Keep your eyes on the environments that these demon-slaying displays take place in, too — you’ll notice a few unfamiliar, exotic locales.
In the future, we’ll release more videos on this blog exhibiting different skills you’ll unlock throughout Diablo III. Remain vigilant.
- Ancient Spear
- Furious Charge
- Rain of Vengeance
- Cluster Arrow
- Spike Trap
- Mantra of Conviction
- Mystic Ally
- Acid Cloud
- Big Bad Voodoo
- Energy Armor
- Mirror Image
- Ray of Frost
Update by Flux: All the videos show just the basic skills without any rune effects, and we’ve already seen most of them via datamined videos during the beta. What’s newer are the areas of the game many of them are set in, some of which are brand new. Click through for some comments on and links to the skill videos that show things you have not seen before.
Here are all the skill videos placed into one single video for ease of viewing.
Some new, tank-type monster can be seen in the Barbarian’s Ancient Spear video.
Furious Charge shows one of the winding Goatman-infested levels (much more of those from beta datamining here) we’ll enter later in Act One.
The basic version of Spike Trap looks pretty bland, but the setting, some new tileset of dry desert surface in Act Two, is nifty.
Check out the snowy surface area (from Act 3) in the Rain of Vengeance video.
Cluster Arrow shows off the Torchlight-esque Spider Caves from late Act One.
All of the Monk videos look odd since the character is using basic attacks rather than combos (since they would distract from the skills being presented), but this demo of Mystic Ally shows off the snow-swept upper reaches of Bastion’s Keep in Act 3.
A couple of videos, including this one of the Witch Doctor’s Acid Cloud show off some of the “it’s always night there” Act Two desert oases. (BTW, cheesiest skill animation in the game? Vomiting Witch Doctor face in the sky?)
This video of Big Bad Voodoo shows two interesting things: the WD using basic attack at a high level (something players will not be able to do with the mandatory skills system), and also a new type of heavily-armored assault demons.
It took me a second view to even notice the shoulder-turret style Familiar skill in effect in this Wizard video, with all my attention on the awesome desert tile set. Love the huge heaps of bones down the cliffs to the side.
Hydra shows more action from the snowy heights of Bastion’s Keep in Act 3, as well as demonstrating that only one Hydra can be active at the same time.
Mirror Image is a flashy decoy, but what’s up with that giant, glowing, reanimated demon corpse thing in the pit in the ground off to the right?
Meteor looks a lot less explosive on impact than I expected, but the night Act 2 oasis, and the packs of Fallen, are pretty cool.
We can now play with Ray of Frost in the beta, but this video shows it being used on Cultists in an awesome Act One tileset that I’d not seen before.