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Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Greater Rift Changes Coming: Less RNG, No Conduit Pylons?
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]

Diablo III Patch Test Realm is Live

Posted 22 Sep 2012 by

As they said yesterday, and I’m sure in no way hurried along by the launch of Torchlight 2, the Diablo 3 Patch Test Realm is now live and playable. It’s running DiabloWikiPatch 1.0.5 and while it’s too soon for much info on skill change testing and such, one screenshot showing the new notification for legendary items has surfaced. Shiny!

Whether or not the patch changes mean you might actually view such a site at some point in your play time remains to be seen.

Beam it down, Scotty.

Anyone put in some time on the PTR yet? How does the Monster Power system feel?

I’m going to find time to get on later tonight and see what it’s like playing a level 1 character right from the start on ML10. Impossible, probably, but I has a curious, and I love the variable 4 speed settings in TL2, so I’m curious to see how Diablo 3 does emulating that system of customizeable difficulty.

Update: The guys at Horadric.ru are datamining away and have found some cool stuff. Though the Arena system isn’t live yet, there are some PvP ingredients in the patch, including this totally corny and yet strangely exciting PvP countdown video.

They’ve also got the onscreen avatars for the new and improved Demon Hunter DiabloWikiCompanion rune effects, and weird fish eye views of a Battle Arena, and another building apparently related to the DiabloWikiInfernal Machine event. See those below, and other cool stuff in the Horadric.ru update. (I really hope those Kerrigan pics are from SC2 or some kind of B.net thing, and won’t be appearing in D3.)