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Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Diablo III Patch 1.0.8a Notes

    Posted 14 May 2013 by

    This week’s regularly-scheduled maintenance has concluded and a new small patch was included at no extra charge. Here are the Diablo III Patch 1.0.8a notes. There are some potentially huge market ramifications from the change to the Auction House gold listing price, so see below for comments on that.

    Diablo III Patch 1.0.8a – v.1.0.8.16603

    General
    * Made improvements to address “rubberbanding” issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind

    Auction House
    * The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)

    Classes
    * Barbarian
    * * Passive Skills
    * * * DiabloWikiInspiring Presence
    * * * * Will once again be displayed under Life per Second on the character sheet

    User Interface

    Bug Fixes
    * Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved

    Bug Fixes

    * Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance

    * Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR.

    A bug in the code for the 1m > 10m RMAH change was what caused the gold dupe bug last week. I think we can assume that bug won’t reappear today, but it’s going to be interesting to see what happens with the prices in the softcore Auction House. In theory this should lead to a major shift in prices, since gold is probably going to start selling for much less in the RMAH. For example, 100m gold previously cost $25.00, while it could now sell for as little as $2.50.

    Furthermore, there has *not* been an adjustment to the maximum price (two billion gold) an item can be listed for on the GAH, which might drive all top end item sales to the RMAH. Why? The RMAH has a max price of $250. Previously, a player could purchase about 1 billion gold for $250, which meant that an item selling for 2 billion was worth about $500, or double the price cap on the RMAH. Thus it made no sense to sell a top end item on the RMAH at the $250 cap when a player could sell that item for gold on the GAH, then sell that gold for more $. (Ignoring transaction fees and the fact that gold was not selling well via the RMAH, since it was much cheaper via third party sites.)

    Now that gold can be sold for 1/10th the previous price, a billion gold may drop in value to as low as $25. At that value, a top end item listed for the GAH max of 2 billion gold is selling for the equivalent of $50 in gold. And a top end item selling for $250 on the RMAH is worth the equivalent of 10 billion gold.

    That’s all ignoring transaction fees for the sake of simplicity and because math is hard. It’s also assuming that gold actually will start selling at 10m = $0.25. It might not drop that far, at least not any time soon, and thus prices might not shoot up 10x. If you notice any big market price fluctuations, in the RMAH or GAH, do drop a note in comments. I’m curious how this will play out, and I’m sure other players are as well.


    Tagged As: | Categories: Diablo 3 Patches, Economy, Real Money Trading