Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
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Diablo III Launch = Technical Disaster?Posted 16 May 2012 by
Though I personally didn’t have too much trouble playing when the servers first went up yesterday, if you go by the gaming media’s coverage of Diablo III’s launch, it was a complete disaster. Dozens of articles on every sort of gaming and tech site stress the technical problems, the inability to log in or create characters, the disconnects, and the server outages.
Seriously, look at Google News for “Diablo 3 launch” and easily two-thirds of the articles make it sound like some sort of Titanic Hindenburg crashed into a sky iceberg. Some quotes and links to give you a sense of the amount of angry headlines:
From this I have to think the general fan’s opinion of D3’s launch is that it was a disaster. Was that how things went for you guys? As bad as these media stories make it sound?
For me, Diablo III’s launch wasn’t bad. Thanks to delays from ending our live launch show and getting my computer set up to livestream the playthrough, I wasn’t able to log onto the EU server until about an hour after it went live. When I finally did, it took a few minutes of trying, but I was able to get in, create a Wizard, and create a game fairly easily. It took Elly a good fifteen minutes to get logged on as well, but once she was in we played together in the same game for a good five hours straight. The game was actually more stable than our computers, as I had two hard crashes and she had one, while the same game remained online the entire time.
I didn’t try to log onto the US servers at midnight, but the players I’ve talked to said logging in was impossible for half an hour or so, but after that things went pretty well. The Asian servers were online hours earlier and weren’t great, but mostly held up, from reports I’ve read.
So why is the online news coverage so negative? Did a lot of journos try at 12:05, get realm unavailable messages, and /ragequit?
Remember last year after the online-only “feature” was announced and got a lot of bad press, yet most of you guys were supportive of it and insisted (as did Blizzard) that everyone had a good internet connection by now, that Blizzard knew how to run game servers with at least 24/7 (or at least 23.8/7) uptime, that people who wanted single player mode were just pissed about losing out on piracy, etc. Anyone rethinking their opinion on that issue yet, or are you perfectly willing to suffer through a day or a week (or a month?) of repeated server inaccessibility for what you see as a greater good?