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Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo III Forum Watch #84: More Beta First Impressions

Posted 27 Apr 2012 by

During last weekend’s Diablo III Beta open play test we posted a bunch of first reactions from fans getting their first taste of the Diablo III beta. Since the free play opportunity ended we’ve seen a lot more such posts go up in our Diablo 3 Beta forum, and here’s a summary of the latest fan opinion offerings.

  • DMB offered a polished appraisal of the overall beta, plus coverage of all five classes. He liked almost everything but the control system, at least once he surmounted hours of technical issues getting the game to download, install, and lauch.
  • PlanktonBoy made the best of his weekend with though testing, and he wrote up a lengthy discussion with indepth comments on all five classes, including their best and worst skills.
  • Lifeless posted, “effingfinally (a beta story)” with a big list of his likes and dislikes from the beta. He liked the combat, crafting, skill runes, and more, but worried about the lack of character customization options and simplistic difficulty.
  • Daemonaz finally got to play the beta, and loved it, even the classes he wasn’t that eager to play. Only the terrible skill UI design, tiny chat window, and the constantly popping up lore books and tool tips, bothered him. That and having to wait three more weeks to play again.
  • In the Name of Zod listed his top five Beta likes (numbered Alpha – Echo), with the Elective Mode for skill selection on top. If find someone naming a hidden check box that regains partial freedom of skill assignment an odd top choice, personally.
  • On the other hand, SwiftArrow made his first forum post ever to laud the Beta which he loved… except for the terrible straitjacket skill system that forced him to use such a limited variety of skills. (Thus will every sensible Diablo player react should they fail to discover the Elective Mode.)
  • Arachnophiliac made his first post ever to offer thoughts on the beta experience. He claims to be a casual player and likes most of the changes to D3 that make the game more accessible, such as cool skills being available from low levels, rather than being forced to hoard skill points for the good skills that didn’t come in until level 24 or 30.
  • Raveharu is a long-time forum poster who finally got some beta playtime, and enjoyed it greatly. He liked the feeling of his characters gaining power, the monster design, the sound, and the NPCs. He was less fond of the glowing dungeon entrances, overdone monster death animations, and chat channel interface.
  • PunkonJunk enjoyed the beta and loved the Wizard, but he’s worried about the long term function of Inferno and the Auction House.
  • Finally, I’ve been soliciting player input on the highlights and lowlights of the Diablo 3 Beta. If you’d like to share your thoughts on the overall process (as a fan and/or player) hit up that thread and let us know what you think.


    Update: Two more I missed, rescued from comments:

  • sgtTenor covers all the classes and overall game issues, and is a big fan of practically everything. He singles out the character customization for special praise.
  • Kimiyy skips the positive feedback and goes right to a list of four things he doesn’t like: cheesy in-game animations, the closing NPC dialogue window, the small and linear early areas, and the voice acting.

  • Tagged As: | Categories: Diablo 3 Beta, Forums, Hands-On Reports