Diablo III Dungeons Are Epic and Unique

Posted 3rd Jul 2009 01:55 AM by Medievaldragon

Bashiok offered a much welcomed thorough mind-picture of what all of us should expect in Diablo III when it comes to dungeons.  We won’t be seeing the same interiors over and over, with the same type of colors or illumination across each one.  Each dungeons will feel unique and epic.  The art team is designing a lot of detail and contrast into each dungeon separately depending on its location and lore behind it, as well as other factors.  This game will set big differences between itself and Diablo II and Diablo II: Lord of Destruction.

With this in mind, the Art Direction Controversy looks at this point laughable.  We only got to see one small area of a dungeon. Not the whole thing.  Many fans who went to the 2008 BlizzCon, including Elly, Flux, myself and the IncGamers staff had the opportunity to play and see others play different areas of Tristram and its Cathedral.  Each level looks different and detailed.  Not all the place is green hued, or bright.  Hope all the fans able to go to this year’s BlizzCon have the opportunity to play the new build of the Diablo III demo.  It is gorgeous.

Blizzard Quote:
I think there’s a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn’t it be epic?) you immediately know you’re somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say… a cave.

Still cool! Caves are still awesome, but you probably don’t want magical purple and green lighting in a cave, it’s probably going to have a much different and subdued feel. If it’s a natural cave it may have light streaming in from cracks above, or if it’s a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.

That type of theming adds a lot to keeping the scenery changing and interesting. If you’re just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years… it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.

I think before too long we’ll have shown a nice cross section of the dungeon types and looks. It’s been too long staring at the one dungeon. Each one has a very unique look and feel, so it’s really cool going in to each one and having a total change of scenery. It’s all very exciting and we’re all looking forward to sharing it with you and seeing the fan reactions just as soon as it’s ready.




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Filed under: Controversy, Bashiok

Comments

Page 1 of 1 pages
Kunzaito
Posted 03, Jul 2009 05:38 AM
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*just got a little thrill of excitement for BlizzCon…*

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ThomasJ
Posted 03, Jul 2009 05:50 AM
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Man there is nothing like a good old fashion, creepy looking Diablo dungeon bash. BlizzCon can’t get here fast enough.

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Hells Reign
Posted 03, Jul 2009 05:54 AM
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Bring on BlizzCon baby.  MD you should let me borrow your ticket for the show.  You won’t miss much raspberry Besides you went last year.

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Medievaldragon
Posted 03, Jul 2009 09:25 AM
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Hmm, I will think about it Reign.

 

No.

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Arhaeus
Posted 03, Jul 2009 12:17 PM
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Nice…
I have posted some concerns about the caves look in Diablo 2 and in games in general. They are totally unnatural and look fake. There are so many types of caves in the world! And if the caves from the games, are made more close to the real ones, we could have a wonderful play ground, that is both challenging and unique.
The more lore related dungeon look, is a great idea and will surely add to the longevity of the game. As a role-play games I would like more secret areas and may be random puzzle door lockers which, that have the solving on a parchment that will drop from a certain monster, or something like that.

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Thain Esh Kelch
Posted 03, Jul 2009 01:24 PM
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I am just hoping for something as scary as lvl5+ in Diablo 1…

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Risingred
Posted 03, Jul 2009 01:39 PM
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Very juicy. I can’t wait to see more. TBH getting pretty sick of the same areas over and over. The screenshots all look the same to me.

Now, I’m curious about this mine area. I saw a concept for a mine, and it looked amazingly out of place in contrast to the rest of the art, so we’ll see how that goes.

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Mackan
Posted 03, Jul 2009 01:55 PM
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Like the Barbarian said… No idle talk Bashiok, it’s time to show off stuff.

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softshack
Posted 03, Jul 2009 03:56 PM
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Gaaa!  I shouldn’t have read this right before the holiday.  Now this is all I’ll be thinking about!

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